In this update2
Full notes
Full Polylithic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord
What changed
- Gameplay
- Performance
- Server
- UI and audio
- Balance
- Fixes
Polylithic changes
Release Notes:
Fish no longer cause a performance hit when on screen
Able to properly save and load regardless of Steam Nicknames
Proper handling for duplicate Steam Nicknames in Multiplayer
Reduced extraneous debug logging
Fixes for fire particles
Fixed control type switching when the cursor is over UI
Improved menu navigation with the controller
Friendly fire is properly synced when joining a session
Removed Exclusive Fullscreen mode due to Unity bugs
Adjusted the display of several materials
Tribespeople will now have a visible Mad status
Fixed resolution selector
Improved localization
Fixed several quests
We Want to Hear From You!
Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:
Source
Changelog.gg summarizes and formats this update. How we read updates.
