In this update2
Full notes
Full Polylithic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Polylithic changes
Release Notes:
Fixed chunk tile seams
Fixed dead player icon and model
Fixed nut tree chop sound
Fixed stockpile icon
Fixed Story Mode saving
Fixed player chat messages
Fixed assigning houses
Fixed bug with broken tools
Fixed Bison visuals
Fixed production/consumption of tribe
Lowered drops from Destroyable Rocks
Balanced tree drops and animal health
A sleeping bag can be picked
Separated clay and ochre models
Improved teleport command
Enhanced and fixed keybinds
Improved valid spawn locations
Improved locking target accuracy
Improved menu navigation with the controller
Added migration objects
Added Friendly Fire and Autosave Interval settings and commands
Added White Highlight Color
We Want to Hear From You!
Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:
Source
Changelog.gg summarizes and formats this update. How we read updates.
