Full notes
Full POLYGON update
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What changed
- Balance
- Gameplay
- Maps
We're super excited to introduce our first Balance Update for y'all today. This update will shake up the overall strategy for both regular games and competitive matches in the PCL. Accompanying those balance adjustments are a handful of bug fixes and other improvements. For a condensed list of patch notes, check the bottom of this announcement.
Balance Adjustments
Our goal with the following balance adjustments are not to make the game "more balanced". Instead, we are aiming to refresh the meta by shifting the balance, creating new and refreshing strategies for players. Starting on January 1st, there will be a new Balance Update every 3 months to match each new POLYGON Competitive League season. Each Balance Update, we will be nerfing some of the stronger guns, and buffing some of the weaker guns to create a new meta.
G36C
Our goal is to completely remove the G36C from the competitive meta. Its been at the top of the food chain for way too long, though we're sure it'll eventually find its way back to the top in a future meta. This however, is not that time.
(-) Reduced damage from 25 -> 24
(-) Reduced rate of fire from 750 -> 725
(-) Reduced bullet velocity by 10%
(-) Reduced mobility from 107 -> 105
AK12
While the AK12 wasn't overpowered, we wanted to knock it down a bit to give way for new guns in the meta. It's power is still within the same range as some of the other 'balanced' guns like the M16A4 and AK74M
(-) Decreased rate of fire from 650 -> 630
(-) Decreased mobility from 105 -> 100
ASVAL
We want the ASVAL to fit a niche role as a fast paced assassin like weapon. Quick, silent, and finally deadly. We believe this buff, while not making it super strong in all maps, will finally give the ASVAL a place in the meta.
(+) Increased damage from 24 -> 25
(+) Reduced tactical reload speed from 2.85 -> 2.73
(+) Reduced empty reload speed from 3.35 -> 3.07
(+) Increased magazine capacity from 20 -> 25
(+) Increased mobility from 104 -> 107
AK47
We're giving the AK47 a big damage boost, especially for headshots. Additionally, there's some extra recoil to compensate, and some extra movement speed. The AK47 is finally good again, and especially rewarding for high skill players.
(+) Increased damage from 31 -> 32
(-) Increased recoil from 25 -> 28
(+) Increased mobility from 100 -> 105
(+) Increased headshot multiplier from 2 -> 2.2
(+) Increased rate of fire from 600 -> 615
SCAR-H
The goal with the Scar is to nudge it in the direction of meta. We want to increase its power at high level play, and make it better at range.
(+) Increased headshot multiplier from 2 -> 2.25
(+) Increased bullet velocity multiplier from 1 -> 1.05
(-) Increased recoil from 27 -> 30
M24
To go along with the cycle animation fix from last patch, we wanted to make the M24 feel a bit cooler to play. With this one change, headshot collaterals will finally kill. This mostly guarantees a kill any time you hit a headshot with the M24. Time to get clips!
(+) Increased headshot multiplier from 2 -> 2.55
Holographic Sight
Our goal is to provide a proper middle ground between scopes like the ACOG and small sights like the Red Dot. The Holographic Sight will now give a noticeable amount of magnification, without being a long range scope. Keep in mind, sights in POLYGON
Source
Changelog.gg summarizes and formats this update. How we read updates.
