HomeGamesUpdatesPricingMethodology
Steam News20 September 20241y ago

Update: 0.7.5.7

Hi everyone, This update focuses on fixing numerous bugs across all maps in the game. A huge thanks to Wolf for the hard work on improving the game!

Full notes

Full POLYGON update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes1 addition7 changes3 removals
  • Maps
  • Fixes
  • Gameplay
  • Performance
  • Server
  • Store
changedThis update focuses on fixing numerous bugs across all maps in the game. A huge thanks to Wolf for the hard work on improving the game!
fixedStorage Day/NightFixed an issue where many objects had incorrect collisions;
fixedStorage Day/NightFixed an issue where many objects were mis-placed or mis-aligned (ex. doors, walls, etc.);
changedStorage Day/NightMap Floor has been fully remade to fix collision attributes;
changedStorage Day/NightBorder has been reworked to polish the map;
addedStorage Day/NightEmpty buildings have been reworked and added some filling objects;

Hi everyone,

This update focuses on fixing numerous bugs across all maps in the game. A huge thanks to Wolf for the hard work on improving the game!

Storage Day/Night

  • Fixed an issue where many objects had incorrect collisions;

  • Fixed an issue where many objects were mis-placed or mis-aligned (ex. doors, walls, etc.);

  • Map Floor has been fully remade to fix collision attributes;

  • Border has been reworked to polish the map;

  • Empty buildings have been reworked and added some filling objects;

  • Weird placed objects around the map have either been replaced or removed;

  • Map has been reworked a bit to change some object placement, visuals, textures and more;

Crash Site Day/Night

  • Fixed an issue where the Diner building had a seen through ceiling;

  • Fixed an issue where some foliage was either floating or overlapping with other objects;

  • Fixed an issue where some windows were not aligned properly;

  • Fixed an issue where some vehicles were floating;

  • Fixed an issue where some windows were bulletproof;

  • Fixed an issue where some objects were overlapping;

  • Fixed an issue where some objects had broken textures;

Cargo

  • Fixed an issue where some objects had black shaders generated over them;

  • Fixed an issue where you could cap the capture point from Top Red Container;

  • Reworked some of the collisions to allow more and easier control over parkour;

Sandstorm Conquest/KingOfTheHill

  • Fixed an issue where some stairs were seen through;

  • Fixed an issue that caused players to get stuck in one of the trucks;

Valley Day/Night

  • Fixed an issue where the ammo and healing boxes on the East Spawn did not work;

  • Fixed an issue where you could see through a fence and players couldn’t shoot you back;

  • Fixed an issue of some objects having incorrect collisions;

  • Fixed an issue where some foliage was floating mid air;

Metro

  • Fixed an issue where some of the pillars could be seen through;

  • Fixed an issue where some parts of the ceiling could be seen through;

  • Fixed an issue where some parts of the ceiling were missing;

  • Fixed an issue where the arching pillars had incorrect collisions;

  • Fixed an issue where some objects were mis-aligned;

  • Fixed an issue where some objects had incorrect textures;

  • Fixed an issue where some objects had incorrect collisions;

  • Removed unused objects and effects that were outside of the map;

  • Removed some of the ground rubble collisions that caused the player to be stuck on a pixel;

While we continue to work on improving our maps and fixing bugs, we can’t do this alone. If you find a map bug or anything else, please contact us via a Bug Report (Support Ticket) via our Discord server.

You can also support us on Patreon and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates.

—Polygon Team

Source

Steam News / 20 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.