In this update10
Full notes
Full POLYGON update
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What changed
- Gameplay
- Store
- Performance
- Maps
POLYGON changes
- Stormhero
Hello everyone!
We are excited to present Update 0.7.5, featuring new functions, improvements, and fixes to enhance your gaming experience. We also have important news about the future of Polygon. Let's start with the changes in this update:
BATTLE PASS SEASON 4
Welcome to the new Battle Pass season - The Art of War. This new season includes new weapon skins, wristwatches, VIP status, and Crowns. Additionally, it introduces brand new cosmetic content for Polygon, including character skins, patches, and weapon charms. This Battle Pass will be the most content-rich in the game's history. Don't miss the chance to express your uniqueness on the battlefield!
AS "VAL"
The game has been updated with a new assault rifle - AS "VAL". This perfect combination of high rate of fire, mobility, and stealth will make your enemies nervous whenever you appear. With the "VAL," you can effectively and silently eliminate targets, instilling fear and panic among opponents.
NIGHT CRASH SITE
The Crash Site map has received a night version. Prepare your flashlights!
STYLE
New cosmetic items, including character skins, patches and weapon charms have been added to the game. Character skins affect only clothing and do not impact external equipment (helmet, plate carrier), allowing you to always identify your enemies by their appearance. You can obtain new style items in the new Battle Pass season and purchase them through the in-game store.
CROWN PURCHASE DISCOUNT
For a limited time, you can get a discount of up to 35% on Crown purchases. Don't miss the chance to get the new Battle Pass at a great discount!
OTHER CHANGES:
NEW
Added a new weapon module - "Angled Grip";
Added tactical reloading. Now, during incomplete reloading, the round in the chamber will be preserved, allowing you to make an additional shot (e.g., 30 -> 31);
IMPROVEMENTS
Optimized storm performance on the "Sandstorm" map;
Some shaders in the game have been optimized;
NOW FOR IMPORTANT NEWS:
Today, I want to share important news about the future of Polygon. This announcement requires an honest conversation because big changes are coming, and I want to be transparent with you.
Reasons for the changes:
Hi, guys, My name is Nick, and I am the main creator and lead developer of the game. When I started developing Polygon, I was very inexperienced in game development, especially in first-person shooters. But I had a dream: I always wanted to create a truly large-scale shooter. However, I knew that first, we needed a stable foundation for the game, so I focused only on infantry battles. But the dream never went away.
Update 0.7 finally gave the game the necessary foundation, and about a year ago, I began looking towards my initial goal. To fully realize my goal, I needed certain tools, and the release of Unreal Engine 5 provided the necessary technologies for this.
Few people know that I am a big fan of Battlefield 3/4. The existing "Metro" map proves this, as it is a partial copy of the original version. Initially, Polygon was planned as an analog for Battlefield. This was supposed to include large-scale maps with many players, military equipment, destructibility, and other elements characteristic of the Battlefield series.
So, I made a serious decision to start a new path, a
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