Full notes
Full Polygeddon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, the game has been updated! Now the game's development will continue outside of early access. This update is more focused on optimization and loot balance.
What changed
- Performance
- Balance
- Server
- Store
- UI and audio
- Gameplay
Changelog 1.0:
Improved optimization (on average, an increase of 15-20 fps)
Loot balance
Fixed a bug where in multiplayer the helicopter was not visible for clients
Added 3 new zombie skins
More sounds added
Changed respawn points (now you will appear more often near the city)
Fixed collisions in some places
Fixed the issue with not receiving achievements
Added more loot boxes to the map
Removed punching and plant picking skills, now available by default
Increased brightness during night and daytime
Reduced helicopter damage
Other minor changes and fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
