Full notes
Full PolyCrime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
PolyCrime changes
Tablet
Added in-game notifications system to the player’s tablet.
New reminder framework to surface time-sensitive alerts and tasks.
Tablet ↔ Gangs
Connected tablet to gang reputation & debt systems.
Player now receives reminders to pay gang dues, including status and deadlines.
World / Zones
Introduced city zone system — each zone now has its own rules (permissions, enforcement intensity, commerce limits, etc.).
Internal hooks added for future zone-specific events and balancing.
NPCs
Expanded NPC spawn logic with smarter distribution across zones.
Assigned persistent homes to NPCs for more natural daily routines.
Added working NPC system (job roles, schedules, and basic behavior loops).
Graphics
Updated sky & lighting — day/night transitions look smoother and more vibrant.
Misc
Under-the-hood adjustments to support new notifications, zones, and NPC data.
Non-public update. For internal testing only.
Source
Changelog.gg summarizes and formats this update. How we read updates.
