In this update9
Full notes
Full PolyCrime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Performance
PolyCrime changes
PolyCrime — Changelog (v0.2.5 → v0.2.9)
Highlights
Fully reworked Gang system (new member behaviors, rules, and flows).
Reputation now drives dialogs, fees, and permissions with gangs.
World mapping completed with new restricted / no-go zones for smarter NPC pathing.
Finalized Plant Pot UI (unified screen-space; removed per-pot world UI).
World & NPCs
City navigation data finalized; NPCs respect new restricted areas and behavior rules.
Gangs & Reputation
Ground-up overhaul of gang features.
Player ↔ Gang interactions fully hooked into the rep system.
Combat & Effects
Refined player shooting.
Tuned NPC shooting (aim logic, reaction times, suppression).
New passes on VFX & SFX for weapons, hits, and UI feedback.
UI / UX
Tablet UI updated; scaffolding in place for upcoming apps.
Settings Panel polished (layout, labels, sensible defaults, persistence).
Camera behavior improved while watering plant pots for smoother control.
General interface polish and clearer states.
Systems & Integrations
Bug Report API integrated for easier issue reporting.
Initial Discord integration.
New collectibles database added.
Economy
Pawnshop rules and restrictions updated.
Performance & Graphics
Improved UI rendering and scene batching for higher FPS.
Bug Fixes
Fixed a case where the shop charged the player twice in a single purchase.
Numerous additional stability and under-the-hood fixes.
Consolidated public changelog combining internal updates from v0.2.5 and v0.2.9.
Source
Changelog.gg summarizes and formats this update. How we read updates.
