Full notes
Full Polyball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Compatibility
- Gameplay
- UI and audio
Polyball changes
Lot's of little fixes in this patch - we've addressed all of the bug reports you guys have submitted as well as a few other bits of polish. Full patch notes:
Score leaderboards are back! You need to at least make bronze time for your score to count
Cleared score leaderboards
Updated Unity to fix Linux build fullscreen bug
Removed DX9 support, if for some reason this breaks your game please contact us
Fixed some inaccuracies in medal calculations
Removed requirement of beating the last level in a sector to unlock the next one - as long as you have enough medals the next sector will unlock
Added line to first-time popup and help page saying you don’t need to collect all the shards per level
Added line to first-time popup and help page saying you need at least a bronze medal time to qualify for the additional score medal
Solidified first-time popup so you can’t navigate around without closing it
Changed default selected hub to be Forest
Fixed ghost toggle not working
Fixed default UI mode setting not working
Shard count in level data is now updating correctly
Fixed Next Level/Main Menu buttons disabling when you get the error message about not having enough medals to go to the next level
Dialog boxes now support controller
Fixed missing translation on in-game leaderboards
Source
Changelog.gg summarizes and formats this update. How we read updates.
