Full notes
Full Polyball update
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Repeated intro
Hey everyone, we're back with a small but important update.
What changed
- Performance
- Server
- Gameplay
- Fixes
- Workshop
As you've most likely noticed, there are a few bugs with our game. Most of them are with multiplayer, and as such they are quite a pain to find since it depends on a lot of factors - network speed, game performance, long chains of sitatuations, etc.
To help with finding and fixing this bugs we've improved the network logging of our game to let us know what exactly is going on with your game!
But this requires help from you guys, too.
If you experience a game-stopping bug, we would like you to alt+f4 out of the game and send us your output logs so we can see what exactly happened, and fix it for you and future players!
The logs can be found by going to the Steam files for Polyball:
And then going into the Polyball_Data folder, and viewing output_log.txt.
Please join our Discord here and send us your output file: https://discord.gg/54jRXt4
With your help, we can make Polyball much more stable and re-enable battle mode! Exciting!
There is one bug we are particularily interested in; For some new players when playing multiplayer, the ready up screen never appears! We've tried everything to find the cause, but no luck. If you or anyone you play with encounters this please report it to our Discord.
Thanks again and as always, keep rollin'
Full Patch Notes:
Fixed extra level Styx not loading
Fixed some pointless console logs
Fixed a minor error if you weren't subscribed to any workshop levels
Improved multiplayer logging to find issues easier
Dying while in spectate mode no longer respawns your ball
Source
Changelog.gg summarizes and formats this update. How we read updates.
