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Steam News8 November 20178y ago

v0.9.0 - Online Multiplayer + View Replay

After much work we have gotten online multiplayer into a place which we consider very playable. We’ve included two game modes: Co-op: Straightforward co-op play through any level.

Full notes

Full Polyball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions5 changes3 removals
  • Compatibility
  • UI and audio
  • Store
  • Gameplay
  • Fixes
  • Balance
changedBattle:Choose from 6 weapons and use more than 10 powerups in our exciting battle mode! Last man standing, first to 5 rounds wins. There is also a global chat box on the server browser page for you to see if anyone is around to get a game or race going. When you first load into a server you will find yourself in a lobby, which has pickups for all the weapons and abilities for you to test out in a sandbox area. When enough players have joined the host will start the match. Some of the online controller support, especially on the UI, is a bit spotty right now. So if you find yourself unable to select something use the mouse. If you are unsure what buttons to use for battle mode, check the keybinding screen! And as always any bugs you encounter while playing please use the 'Submit a bug' menu to let us know about it.
changedBattle:We’ve also got the functionality for the View Replay button before you start a level working, this will allow you to view your replay or any you have loaded from the leaderboards and scrub through a timeline of it. This is useful if you want to see how someone beat a level or want to record your best run. It’s still a bit rough, but we are working hard to get it squared away.
changedThe Road AheadWith the release of these two things, we are feature complete! Going from 0.9.0 to 1.0.0 is going to be pretty quick and have a lot of cleanup and bug fixing, as well as fleshing out the skin options and level editor content. Some parts of the UI will also be overhauled to be a nicer experience. 1.0.0+ will have more content, more modes, more languages, and more level editor content. We also may have some contests and official races planned! Full patch notes:
removedGeneralZooming camera in no longer breaks Polydoll movement
changedGeneralIncreased amount the control stick moves the color selector on the customize screen
fixedGeneralFixed scroll wheel on customize

Polyball changes

changedChoose from 6 weapons and use more than 10 powerups in our exciting battle mode! Last man standing, first to 5 rounds wins. There is also a global chat box on the server browser page for you to see if anyone is around to get a game or race going. When you first load into a server you will find yourself in a lobby, which has pickups for all the weapons and abilities for you to test out in a sandbox area. When enough players have joined the host will start the match. Some of the online controller support, especially on the UI, is a bit spotty right now. So if you find yourself unable to select something use the mouse. If you are unsure what buttons to use for battle mode, check the keybinding screen! And as always any bugs you encounter while playing please use the 'Submit a bug' menu to let us know about it.
changedWe’ve also got the functionality for the View Replay button before you start a level working, this will allow you to view your replay or any you have loaded from the leaderboards and scrub through a timeline of it. This is useful if you want to see how someone beat a level or want to record your best run. It’s still a bit rough, but we are working hard to get it squared away.
changedWith the release of these two things, we are feature complete! Going from 0.9.0 to 1.0.0 is going to be pretty quick and have a lot of cleanup and bug fixing, as well as fleshing out the skin options and level editor content. Some parts of the UI will also be overhauled to be a nicer experience. 1.0.0+ will have more content, more modes, more languages, and more level editor content. We also may have some contests and official races planned! Full patch notes:
removedZooming camera in no longer breaks Polydoll movement
changedIncreased amount the control stick moves the color selector on the customize screen

After much work we have gotten online multiplayer into a place which we consider very playable. We’ve included two game modes:

Co-op:

Straightforward co-op play through any level.

Battle:

Choose from 6 weapons and use more than 10 powerups in our exciting battle mode! Last man standing, first to 5 rounds wins. There is also a global chat box on the server browser page for you to see if anyone is around to get a game or race going. When you first load into a server you will find yourself in a lobby, which has pickups for all the weapons and abilities for you to test out in a sandbox area. When enough players have joined the host will start the match. Some of the online controller support, especially on the UI, is a bit spotty right now. So if you find yourself unable to select something use the mouse. If you are unsure what buttons to use for battle mode, check the keybinding screen! And as always any bugs you encounter while playing please use the 'Submit a bug' menu to let us know about it.

We’ve also got the functionality for the View Replay button before you start a level working, this will allow you to view your replay or any you have loaded from the leaderboards and scrub through a timeline of it. This is useful if you want to see how someone beat a level or want to record your best run. It’s still a bit rough, but we are working hard to get it squared away.

The Road Ahead

With the release of these two things, we are feature complete! Going from 0.9.0 to 1.0.0 is going to be pretty quick and have a lot of cleanup and bug fixing, as well as fleshing out the skin options and level editor content. Some parts of the UI will also be overhauled to be a nicer experience. 1.0.0+ will have more content, more modes, more languages, and more level editor content. We also may have some contests and official races planned! Full patch notes:

General

  • Killsticks now disable their killbox once they are stuck into something

  • If you have a controller plugged in but are using the keyboard your controller wont vibrate anymore

  • Zooming camera in no longer breaks Polydoll movement

  • Increased amount the control stick moves the color selector on the customize screen

  • Fixed scroll wheel on customize

  • Fixed scaling on local multiplayer battle health being too small with more than two people

  • Score display now resets correctly when you respawn

  • Fixed if you pause when restarting the game doesnt stop yet the menu opens

  • Fixed camera rotation bug when using force follow cam right at the start of some levels

  • Cursor now correctly locks after alt+tabbing

  • Changed final trophy text from COLOR to OTHERWORLD

  • Removed free roam from extra levels since they are only multiplayer hubs now

  • Removed Sector 5 loading screen

  • Fixed not being able to jump after respawning in very specific circumstances

Skins

  • Fixed Rift

  • Added Gyro skin

  • Added Splice skin

Source

Steam News / 8 November 2017

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