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Steam News7 July 20261mo ago

Hotfix - 7/6

Patch notes: - Added missing credit - Game no longer breaks if you start a new game directly after playing Rimi's Can Carnage - Objective UI overlays should behave better now - Extra safety checks if Steamworks doesn't

Full notes

Full Polyarmory: High Calibre Love update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedPatch notes: - Added missing credit - Game no longer breaks if you start a new game directly after playing Rimi's Can Carnage - Objective UI overlays should behave better now - Extra safety checks if Steamworks doesn't initialize itself properly - Fixed collisions in the outdoors combat areas to prevent some softlocks when walking into certain meshes at a specific angle - Adjusted a certain time-sensitive contextual interaction so it only occurs during the timeframe in which it was originally intended to be active - Unintended music no longer persists in the bunker when certain conditions are met - Fix for a certain scene playing multiple times in a row in rare conditions

Polyarmory: High Calibre Love changes

fixedPatch notes: - Added missing credit - Game no longer breaks if you start a new game directly after playing Rimi's Can Carnage - Objective UI overlays should behave better now - Extra safety checks if Steamworks doesn't initialize itself properly - Fixed collisions in the outdoors combat areas to prevent some softlocks when walking into certain meshes at a specific angle - Adjusted a certain time-sensitive contextual interaction so it only occurs during the timeframe in which it was originally intended to be active - Unintended music no longer persists in the bunker when certain conditions are met - Fix for a certain scene playing multiple times in a row in rare conditions

Patch notes: - Added missing credit - Game no longer breaks if you start a new game directly after playing Rimi's Can Carnage - Objective UI overlays should behave better now - Extra safety checks if Steamworks doesn't initialize itself properly - Fixed collisions in the outdoors combat areas to prevent some softlocks when walking into certain meshes at a specific angle - Adjusted a certain time-sensitive contextual interaction so it only occurs during the timeframe in which it was originally intended to be active - Unintended music no longer persists in the bunker when certain conditions are met - Fix for a certain scene playing multiple times in a row in rare conditions

Source

Steam News / 7 July 2026

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