Update log
Full Polyarmory: High Calibre Love update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Maps
- UI and audio
UuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUns
NOWgiveMethemmm
"GUNSGUNSGUNSgunsgunsgunsgivethemtome"
gonnatakeurgunsgonnatakethemnowIWILLHAVEYOURgUNS
- Goon
Patch Notes:
- Fixed issue where Sveta would explode prematurely after being fully pleasured
- Enemies now move at full speed when more than 25m away from the player, regardless of difficulty setting. This should help situations where enemies get stuck outside the fences by allowing them to get back on a correct path to the player significantly quicker, and prevent them getting stuck in a recalculation loop
- Adjusted out of bounds detection volumes to prevent players from escaping the bunker without being scolded
- Adjusted 'under the map' out of bounds detection volume to prevent situations where the player could fall to the kill volume and get stuck in a kill loop instead of being reset
- Reduced the volume on some late-game audio tracks that were a bit too loud
- Adjusted the volume of some of Colt's best work
- Hid the 'Enter the bunker' interactables during points of gameplay where they shouldn't have been visible (Thanks to napk1n for the fanart!)
Source
