Polyarmory: High Calibre Love
Steam News 4 May 202617d ago

Minor Update - 5/3

UuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUns NOWgiveMethemmm "GUNSGUNSGUNSgunsgunsgunsgivethemtome" gonnatakeurgunsgonnatakethemnowIWILLHAVEYOURgUNS - Goon Patch Notes: - Fixed issue where Sveta would explode prematurely…

Update log

Full Polyarmory: High Calibre Love update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions5 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
fixedUuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUnsFixed issue where Sveta would explode prematurely after being fully pleasured
changedUuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUnsAdjusted out of bounds detection volumes to prevent players from escaping the bunker without being scolded
changedUuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUnsAdjusted 'under the map' out of bounds detection volume to prevent situations where the player could fall to the kill volume and get stuck in a kill loop instead of being reset
changedUuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUnsReduced the volume on some late-game audio tracks that were a bit too loud
changedUuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUnsAdjusted the volume of some of Colt's best work
changedUuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUnsHid the 'Enter the bunker' interactables during points of gameplay where they shouldn't have been visible (Thanks to napk1n for the fanart!)

UuuurrrrGUNSGIVEMTOMEgivemeyourGUNSyourGUns

NOWgiveMethemmm

"GUNSGUNSGUNSgunsgunsgunsgivethemtome"

gonnatakeurgunsgonnatakethemnowIWILLHAVEYOURgUNS

- Goon

Patch Notes:

- Fixed issue where Sveta would explode prematurely after being fully pleasured

- Enemies now move at full speed when more than 25m away from the player, regardless of difficulty setting. This should help situations where enemies get stuck outside the fences by allowing them to get back on a correct path to the player significantly quicker, and prevent them getting stuck in a recalculation loop

- Adjusted out of bounds detection volumes to prevent players from escaping the bunker without being scolded

- Adjusted 'under the map' out of bounds detection volume to prevent situations where the player could fall to the kill volume and get stuck in a kill loop instead of being reset

- Reduced the volume on some late-game audio tracks that were a bit too loud

- Adjusted the volume of some of Colt's best work

- Hid the 'Enter the bunker' interactables during points of gameplay where they shouldn't have been visible (Thanks to napk1n for the fanart!)

Source

Steam News / 4 May 2026

Open original