BUGS Fixed a visual bug where snow would sometimes appear inside of the buildings where it shouldn't be. Fixed items falling through floors when dropped from player's inventory.
In this update2
Full notes
Full POLYARIS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes1 addition0 changes0 removals
Gameplay
Fixes
fixedBUGSFixed a visual bug where snow would sometimes appear inside of the buildings where it shouldn't be.
fixedBUGSFixed items falling through floors when dropped from player's inventory.
fixedBUGSFixed an issue when climbing over an obstacle could cause an interaction soft lock.
addedIMPROVEMENTSAdded a "Searched" text indicator on containers that have already been searched by the player for better understanding which containers have been searched.
fixedIMPROVEMENTSIf you ever run into "interactions locked, can't pickup items or open doors" issue again, we'd be highly interested to hear how we could reproduce it on our end. Hopefully most of such cases have been fixed by previous patches.
POLYARIS changes
fixedFixed a visual bug where snow would sometimes appear inside of the buildings where it shouldn't be.
fixedFixed items falling through floors when dropped from player's inventory.
fixedFixed an issue when climbing over an obstacle could cause an interaction soft lock.
addedAdded a "Searched" text indicator on containers that have already been searched by the player for better understanding which containers have been searched.
fixedIf you ever run into "interactions locked, can't pickup items or open doors" issue again, we'd be highly interested to hear how we could reproduce it on our end. Hopefully most of such cases have been fixed by previous patches.
BUGS
Fixed a visual bug where snow would sometimes appear inside of the buildings where it shouldn't be.
Fixed items falling through floors when dropped from player's inventory.
Fixed an issue when climbing over an obstacle could cause an interaction soft lock.
IMPROVEMENTS
Added a "Searched" text indicator on containers that have already been searched by the player for better understanding which containers have been searched.
If you ever run into "interactions locked, can't pickup items or open doors" issue again, we'd be highly interested to hear how we could reproduce it on our end. Hopefully most of such cases have been fixed by previous patches.