Full notes
Full POLYARIS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Performance
Hi, we'd like to thank everyone who has already tried POLYARIS Demo!
We started receiving lots of feedback and just rolled out a first patch/hotfix fixing some of the issues.
v0.4.6.3 POLYARIS Demo patch notes:
Bugs
- Fixed an issue when you couldn’t place and item if it is located in an inventory outside of your player's inventory (like placing a can of sardines straight from the fridge).
- Fixed an issue when if you open a door and pick up an item while the opening door hand animation is playing, it would cause the door to never open and become stuck.
- Fixed loading screen image stretching on screens other than 16:9.
Balancing/Improvements
- Toilet paper can now be used as an accelerant to start a fire.
- Adjusted spawn rates of several items, such as lighter, toilet paper, food and drinks.
- Added more outside campfires around the map.
- Moved cross-country skis to another position so that the player can’t miss them.
- The player’s energy is now full at the beginning of a new game, instead of starting with 60%.
- The player loses warmth slightly slower now for a more realistic heat redistribution feel.
- Interiors now insulate slightly better against outside cold.
Optimization/Performance
- Disabled Nanite in the project settings. Our testing indicates that the overhead of this feature is not worth the potential benefits it may bring given the size of our team. We will work more with LOD optimization in the future patches to improve the performance even more.
- Enable Lumen only on High or Ultra presets. You can still enable any Global Illumination method manually if you want.
- Removed 'Cinematic' options from all video settings, since their quality is identical to 'Ultra'
Thank you very much and we look forward for more feedback! Have a great rest of your week,
POLYARIS devs
Source
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