What changed
1 fix1 addition1 change0 removals
fixed🛠️ Poly Frenzy v1.0.4 patch notes✅ Fixes Fixed : Enemies detection cones : when in sloping ground, sometimes enemies don't detect the player Fixed : Class mastery perks are not all applied correctly, such as speed boost and hit boost Fixed : Drone : in solo modes, sometimes the drone service call responds with the "can't afford this" sound, but it's wrong Fixed : Dash : in multiplayer, other players don't see when a player performs a dash Fixed : Covers are not fully synchronized on multiplayer runs
added🛠️ Poly Frenzy v1.0.4 patch notes✨ New Features Requested : Player name is now visible just above the health bar<< Requested : Debris : in multiplayer modes, debris are now sync between all clients The player level in run is now the power rank, which makes completely sense : the current level of enemies is indicated on their health bar Run max start level can be unlocked both solo or multiplayer
changed🛠️ Poly Frenzy v1.0.4 patch notes⚖️ Gameplay Balancing Patator : reduced the pump time between shots by 50%
Poly Frenzy changes
fixed✅ Fixes Fixed : Enemies detection cones : when in sloping ground, sometimes enemies don't detect the player Fixed : Class mastery perks are not all applied correctly, such as speed boost and hit boost Fixed : Drone : in solo modes, sometimes the drone service call responds with the "can't afford this" sound, but it's wrong Fixed : Dash : in multiplayer, other players don't see when a player performs a dash Fixed : Covers are not fully synchronized on multiplayer runs
added✨ New Features Requested : Player name is now visible just above the health bar<< Requested : Debris : in multiplayer modes, debris are now sync between all clients The player level in run is now the power rank, which makes completely sense : the current level of enemies is indicated on their health bar Run max start level can be unlocked both solo or multiplayer
changed⚖️ Gameplay Balancing Patator : reduced the pump time between shots by 50%
🛠️ Poly Frenzy v1.0.4 patch notes
✅ Fixes Fixed : Enemies detection cones : when in sloping ground, sometimes enemies don't detect the player Fixed : Class mastery perks are not all applied correctly, such as speed boost and hit boost Fixed : Drone : in solo modes, sometimes the drone service call responds with the "can't afford this" sound, but it's wrong Fixed : Dash : in multiplayer, other players don't see when a player performs a dash Fixed : Covers are not fully synchronized on multiplayer runs
✨ New Features Requested : Player name is now visible just above the health bar<< Requested : Debris : in multiplayer modes, debris are now sync between all clients The player level in run is now the power rank, which makes completely sense : the current level of enemies is indicated on their health bar Run max start level can be unlocked both solo or multiplayer
⚖️ Gameplay Balancing Patator : reduced the pump time between shots by 50%