Full notes
Full Poly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Overview
Welcome To The Poly 0.6 Update, development went cold for a few months, I decided to focus a lot on my university work however we are so back baby! Ive had alot to ponder about where I should take this game, and a lot of you shared valuable feedback in the form of reviews on the steam page!
This update was the culmination of the communities great ideas to improve on the game's mechanics to make it more fun, and the weird ideas I've had while awake at 2am for no good reason, no matter how these ideas came to fruition, they've been added and are making the game more interesting to play!
If any of you have ideas for items from now on, I would highly encourage you to share ideas in Poly’s steam community page, I will do my best to read your ideas and implement them.
anyways, enough of the ramblings, ON TO THE ADDITIONS AND CHANGES!
Additions
Added New Item “Collision”
Added New Item “Iced Tea”
Added New Item “Steel Heart”
Added New Item “Old Demons Crown”
Added New Items “Knife And Fork”, “Rifling”, And “Aerodynamics”, And “Spoon” Thanks Snay
Added Foil Variant For Item “Dual Vision”
Added New Card Sway Animations, Taken Inspiration From Balatro
Added Item Icon For “Collision”
Added Item Icon For “Iced Tea”
Added Item Icon For “Steel Heart”
Added Item Icon For “Knife And Fork”
Added Item Icon For “Aerodynamics”
Added Item Icon For “Spoon”
Added Item Icon For “Rabbits Foot”
Added Item Icon For “Heavy Rounds”
Added Item Icon For “Shrapnel”
Added Item Icon For “Shrinking Shots”
Added Item Icon For “Vampiric Bullets”
Added Item Icon For “Old Demons Crown”
Added Item Display, Allows Players To See What Items They Have Collected Throughout The Run, Updates To This Panel To Come
Added Enemy Item Display, Allows Players To See What Items Enemies Have Above Enemies Heads
Changes + Fixes
Changed Description Text On Item “Vitality Engine”
Changed Description Text On Item “Demise”
Fixed Description Text On Item “Goliath Rounds”
Fixed Description Text On Item “Psychic Collective”
Fixed Description Text On Item “Shrapnel”
Changed Icon On Item “Steroids”
Changed Icon On Item “Four Leaf Clover”
Changed Rarity On “Burning Rubber” From Rare To Uncommon
Decreased Faster Chambering From +1 Fire Rate To + 0.5 Fire Rate
Increased 4 Leaf Clover From +2 Luck To +4 Luck
Fixed Shrinking Shots To Now Disappear Over TIme Rather Than Distance, THis Is More Performant
Fixed Ricochet Inner Visual Pulse Not Automatically Playing
Item “Dual Vision” Now Stacks, Increasing The Number Of Copies Added To Your Inventory
Item “Bloody Anger Now Stacks”, Increasing Amount Of Temporary Damage Gained
Item “Splinter Shots” deals more damage after splits
Item “Countdown” Now Stacks, Does The Same As Having Multiple Countdowns
Item “Lots Of Friends” Is Now Limited To 10 Minions
Item “Burning Rubber” Caps At Bullet Speed 25
Clumsy Akimbo Now Gives Gun Based On What Character Is Played As
Changed The Way Item Rarities Work, Should Be More Performant As Well As More Balanced, Rarer Items Feel Rare To Get
Damage Tick-Based Effects Such As Blight And Poison Now Have A Duration Set By The Item, Poison Is 30 Seconds While Blight Is Only 10 Seconds
Changed In-Game Background
Player Luck Now Contributes To The Rarity Of Item Found
Decreased Foil Chance From 33% To 5%, This Is A Significant Change So I Will Monitor How The Community Responds To This Change
Source
Changelog.gg summarizes and formats this update. How we read updates.
