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Steam News1 October 20241y ago

Poly 0.6

Overview Welcome To The Poly 0.6 Update, development went cold for a few months, I decided to focus a lot on my university work however we are so back baby!

Full notes

Full Poly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes24 additions11 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedOverviewThis update was the culmination of the communities great ideas to improve on the game's mechanics to make it more fun, and the weird ideas I've had while awake at 2am for no good reason, no matter how these ideas came to fruition, they've been added and are making the game more interesting to play!
addedAdditionsAdded New Item “Collision”
addedAdditionsAdded New Item “Iced Tea”
addedAdditionsAdded New Item “Steel Heart”
addedAdditionsAdded New Item “Old Demons Crown”
addedAdditionsAdded New Items “Knife And Fork”, “Rifling”, And “Aerodynamics”, And “Spoon” Thanks Snay
Foil Chance33%5%Foil Chance decreased, nerf

Overview

Welcome To The Poly 0.6 Update, development went cold for a few months, I decided to focus a lot on my university work however we are so back baby! Ive had alot to ponder about where I should take this game, and a lot of you shared valuable feedback in the form of reviews on the steam page!

This update was the culmination of the communities great ideas to improve on the game's mechanics to make it more fun, and the weird ideas I've had while awake at 2am for no good reason, no matter how these ideas came to fruition, they've been added and are making the game more interesting to play!

If any of you have ideas for items from now on, I would highly encourage you to share ideas in Poly’s steam community page, I will do my best to read your ideas and implement them.

anyways, enough of the ramblings, ON TO THE ADDITIONS AND CHANGES!

Additions

  • Added New Item “Collision”

  • Added New Item “Iced Tea”

  • Added New Item “Steel Heart”

  • Added New Item “Old Demons Crown”

  • Added New Items “Knife And Fork”, “Rifling”, And “Aerodynamics”, And “Spoon” Thanks Snay

  • Added Foil Variant For Item “Dual Vision”

  • Added New Card Sway Animations, Taken Inspiration From Balatro

  • Added Item Icon For “Collision”

  • Added Item Icon For “Iced Tea”

  • Added Item Icon For “Steel Heart”

  • Added Item Icon For “Knife And Fork”

  • Added Item Icon For “Aerodynamics”

  • Added Item Icon For “Spoon”

  • Added Item Icon For “Rabbits Foot”

  • Added Item Icon For “Heavy Rounds”

  • Added Item Icon For “Shrapnel”

  • Added Item Icon For “Shrinking Shots”

  • Added Item Icon For “Vampiric Bullets”

  • Added Item Icon For “Old Demons Crown”

  • Added Item Display, Allows Players To See What Items They Have Collected Throughout The Run, Updates To This Panel To Come

  • Added Enemy Item Display, Allows Players To See What Items Enemies Have Above Enemies Heads

Changes + Fixes

  • Changed Description Text On Item “Vitality Engine”

  • Changed Description Text On Item “Demise”

  • Fixed Description Text On Item “Goliath Rounds”

  • Fixed Description Text On Item “Psychic Collective”

  • Fixed Description Text On Item “Shrapnel”

  • Changed Icon On Item “Steroids”

  • Changed Icon On Item “Four Leaf Clover”

  • Changed Rarity On “Burning Rubber” From Rare To Uncommon

  • Decreased Faster Chambering From +1 Fire Rate To + 0.5 Fire Rate

  • Increased 4 Leaf Clover From +2 Luck To +4 Luck

  • Fixed Shrinking Shots To Now Disappear Over TIme Rather Than Distance, THis Is More Performant

  • Fixed Ricochet Inner Visual Pulse Not Automatically Playing

  • Item “Dual Vision” Now Stacks, Increasing The Number Of Copies Added To Your Inventory

  • Item “Bloody Anger Now Stacks”, Increasing Amount Of Temporary Damage Gained

  • Item “Splinter Shots” deals more damage after splits

  • Item “Countdown” Now Stacks, Does The Same As Having Multiple Countdowns

  • Item “Lots Of Friends” Is Now Limited To 10 Minions

  • Item “Burning Rubber” Caps At Bullet Speed 25

  • Clumsy Akimbo Now Gives Gun Based On What Character Is Played As

  • Changed The Way Item Rarities Work, Should Be More Performant As Well As More Balanced, Rarer Items Feel Rare To Get

  • Damage Tick-Based Effects Such As Blight And Poison Now Have A Duration Set By The Item, Poison Is 30 Seconds While Blight Is Only 10 Seconds

  • Changed In-Game Background

  • Player Luck Now Contributes To The Rarity Of Item Found

  • Decreased Foil Chance From 33% To 5%, This Is A Significant Change So I Will Monitor How The Community Responds To This Change

Source

Steam News / 1 October 2024

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