Full notes
Full Polismos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Events
- Gameplay
- Fixes
- UI and audio
I'm happy to announce that the first major update for Polismos is finally up :)
Highlighted changes
Warehouse: store goods for later use!
Monopteros: small & cheap recreation building
Delay demands: give yourself some more time
Evening mode: for maximum coziness :)
Lots of balancing to make the game more forgiving, flexible, and fun
Warehouses dedicated to wood and stone in the city center can speed up construction significantly
Special thanks to all those active in the Community Hub, your bug reports and feedback has had a huge impact on this update. Now, without further ado, here is the full changelog for 1.1 ...
Additions
Building: Warehouse
Building: Monopteros
Decorative item: Stele
Lighting mode: Evening
Ability to postpone demand deadlines
More demand variety
More event variety
Expanded tutorialization
Balancing
Max simultaneous construction request 5 -> 7
Highest game speed increased by 10%
Demands appear less frequently
Opinion can increase over time with trade partners
Marble max trade frequency per year 6 -> 8
Other cities attack later and less frequently
Error fixing
Improved collision detection for buildings
Requests from ignored buildings no longer appear in shortage list or in the goods panel list
Fixed a rare bug which caused armies to not arrive
Fixed a bug which caused the season visuals to go out of sync
"Paused" and "Ignore" text no longer incorrectly shows in building panel
No longer possible to ally invalid cities due to alliance-panel staying open
Demand to break free can no longer happen when player is currently breaking free
Horizon now visable in "day" lighting mode
Fixed a bug which could cause returning army to briefly float in the air
The number indicating offered goods not shown in building panel now appears correctly
Spelling corrections
Other
Volume and frequency reduction of coughing sounds
Improved demand appearing sound
Visual changes to the winery building
Added mouse-over to see additional offered goods in the building panel
Added another encyclopedia entry
Other minor UI improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
