[MISC] - Updated the appearance of slots for items in the inventory (and also improved its performance) - In Settings added the ability to disable the automatic connection of the gamepad [BALANCE] - Creature ability "Ex
Full notes
Full Pocket Rogues update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
Performance
Balance
Server
added[MISC] - Updated the appearance of slots for items in the inventory (and also improved its performance) - In Settings added the ability to disable the automatic connection of the gamepad
added[BALANCE] - Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies) - Characters who returned to the Fortress alive now always start a new descent with full HP
fixed[FIXED] - Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location - Some creatures could not be killed - Several chests could be generated at one point - "Lavra" was not displayed in the Bestiary - Creatures did not use "Crossbow Volley", despite having the corresponding skill - Rings lost their quality when playing in multiplayer - In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor - Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone - Sometimes extra walls could be generated in the wrong places - Icons in the inventory changed their size depending on the screen of the device - When picking up the Rune of Greed, it could disappear if one was already in the inventory - The weapon effect "Exploder" dealt damage to the character himself - Creatures on which "Control" was applied could ignore nearby enemies - In the item shop, the description of books for the Mage was incorrectly displayed - Item upgrade progress was not displayed in the inventory
Pocket Rogues changes
added[MISC] - Updated the appearance of slots for items in the inventory (and also improved its performance) - In Settings added the ability to disable the automatic connection of the gamepad
added[BALANCE] - Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies) - Characters who returned to the Fortress alive now always start a new descent with full HP
fixed[FIXED] - Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location - Some creatures could not be killed - Several chests could be generated at one point - "Lavra" was not displayed in the Bestiary - Creatures did not use "Crossbow Volley", despite having the corresponding skill - Rings lost their quality when playing in multiplayer - In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor - Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone - Sometimes extra walls could be generated in the wrong places - Icons in the inventory changed their size depending on the screen of the device - When picking up the Rune of Greed, it could disappear if one was already in the inventory - The weapon effect "Exploder" dealt damage to the character himself - Creatures on which "Control" was applied could ignore nearby enemies - In the item shop, the description of books for the Mage was incorrectly displayed - Item upgrade progress was not displayed in the inventory
[MISC] - Updated the appearance of slots for items in the inventory (and also improved its performance) - In Settings added the ability to disable the automatic connection of the gamepad
[BALANCE] - Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies) - Characters who returned to the Fortress alive now always start a new descent with full HP
[FIXED] - Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location - Some creatures could not be killed - Several chests could be generated at one point - "Lavra" was not displayed in the Bestiary - Creatures did not use "Crossbow Volley", despite having the corresponding skill - Rings lost their quality when playing in multiplayer - In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor - Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone - Sometimes extra walls could be generated in the wrong places - Icons in the inventory changed their size depending on the screen of the device - When picking up the Rune of Greed, it could disappear if one was already in the inventory - The weapon effect "Exploder" dealt damage to the character himself - Creatures on which "Control" was applied could ignore nearby enemies - In the item shop, the description of books for the Mage was incorrectly displayed - Item upgrade progress was not displayed in the inventory