Changelog: [GAMEPLAY] * Power attacks can now be used by pressing the button, just like normal [MULTIPLAYER] * The lobby now displays already started raids * "No Mana" pop-up text is no longer displayed above other play
Full notes
Full Pocket Rogues update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change1 removal
UI and audio
Gameplay
added[GAMEPLAY] * Power attacks can now be used by pressing the button, just like normal
removed[MULTIPLAYER] * The lobby now displays already started raids * "No Mana" pop-up text is no longer displayed above other players
changed[FIXED] * Groups of monsters could be outside the floor * On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him * Sometimes it was possible to pick up multiple consumables instead of one * Items from the inventory may not be sold when the character dies * The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory * When exiting the Camp, summoned creatures and pets could appear inside the wall * When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor * HUD sound played twice when selecting items in inventory * When playing with the keyboard and mouse, the "click" sound could be repeated continuously * Throwing out rings may not have their effects disappear * Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall * The cost of modifiers for the Obsidian Tower may not display correctly * Hunter could freeze in place after using "Crossbow Volley" * Received negative damage increased the strength of the shield, which is received from the Steel Ring * Vertical sync didn't work * Navigation in filter settings did not work correctly * There were two vibration switches in Settings, one of which did not work
Pocket Rogues changes
added[GAMEPLAY] * Power attacks can now be used by pressing the button, just like normal
removed[MULTIPLAYER] * The lobby now displays already started raids * "No Mana" pop-up text is no longer displayed above other players
changed[FIXED] * Groups of monsters could be outside the floor * On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him * Sometimes it was possible to pick up multiple consumables instead of one * Items from the inventory may not be sold when the character dies * The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory * When exiting the Camp, summoned creatures and pets could appear inside the wall * When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor * HUD sound played twice when selecting items in inventory * When playing with the keyboard and mouse, the "click" sound could be repeated continuously * Throwing out rings may not have their effects disappear * Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall * The cost of modifiers for the Obsidian Tower may not display correctly * Hunter could freeze in place after using "Crossbow Volley" * Received negative damage increased the strength of the shield, which is received from the Steel Ring * Vertical sync didn't work * Navigation in filter settings did not work correctly * There were two vibration switches in Settings, one of which did not work
Changelog:
[GAMEPLAY] * Power attacks can now be used by pressing the button, just like normal
[MULTIPLAYER] * The lobby now displays already started raids * "No Mana" pop-up text is no longer displayed above other players
[FIXED] * Groups of monsters could be outside the floor * On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him * Sometimes it was possible to pick up multiple consumables instead of one * Items from the inventory may not be sold when the character dies * The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory * When exiting the Camp, summoned creatures and pets could appear inside the wall * When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor * HUD sound played twice when selecting items in inventory * When playing with the keyboard and mouse, the "click" sound could be repeated continuously * Throwing out rings may not have their effects disappear * Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall * The cost of modifiers for the Obsidian Tower may not display correctly * Hunter could freeze in place after using "Crossbow Volley" * Received negative damage increased the strength of the shield, which is received from the Steel Ring * Vertical sync didn't work * Navigation in filter settings did not work correctly * There were two vibration switches in Settings, one of which did not work