Full notes
Full Pocket Rogues update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- Store
- Performance
- Fixes
Pocket Rogues changes
GAMEPLAY
A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
The same effects of different pieces of equipment now stack, rather than replace each other
FORTRESS
Added a new building - Jewelry Workshop, the construction of which gives access to rings
Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
TOWER
Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character
MISC
Mini-boss Warlock got a new attack that destroys walls in his arena
Slightly redesigned Shop on the character select screen: items are now differently tabbed
The Shop can now buy more than one usable item at a time
If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items
The Bestiary displays additional abilities obtained by "enhanced" versions of monsters
Friendly shadows now have a slightly different color
When using keyboard and mouse, the camera now tilts towards the boss
Added current score display to pause screen
Increased target lock range in boss arenas
The building screen can now be zoomed in and out
Reduced brightness of some light sources
Updated the structure of the changelog
BALANCE
Obsidian Tower modifier drop chance slightly increased
Bonuses from some modifiers increased
Updated exchange rates for gold and gems
The parameters of many equipment effects have been slightly reduced
Significantly reduced Zombie-Guard harpoon damage
Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit
Passive items now drop less often
The damage from the Grim Paladin's flying hammer is now based on the character's maximum health
Damage from firing traps was calculated incorrectly and was overstated
When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health
FIXED
When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35
Companions could stop following the character if they lost sight of him
Projectiles got stuck in the creature even if the "Dodge" ability was triggered
Instead of "Monocle" in the inventory and Personal Chest, another item was saved
Paralysis weapon effect not working
Pumpkinhead could continue to deal damage with claws after completing some attacks
The list of effects could overlap the create portal button if there were too many effects
In Group Raid it was possible to start the game without the consent of another player
Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save
Resurrected shadows could drop crystals even if they were already dropped by killing a creature
Visual artifacts with lighting display could appear in the Pumpkinhead arena
The camera did not tilt towards some bosses
Monsters in Ambush might not attack right away
Bottomless Bag was not added to the player when loading a save game
Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage
Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows
Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear
Source
Changelog.gg summarizes and formats this update. How we read updates.
