HomeGamesUpdatesPricingMethodology
Steam News9 June 20215y ago

Update 1.32

[GAMEPLAY] A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects The same effects of different pieces of equipment now stack, rather than replace each oth

Full notes

Full Pocket Rogues update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions20 changes0 removals
  • Gameplay
  • Balance
  • Workshop
  • Store
  • Performance
  • Fixes
changed[GAMEPLAY]
addedA new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
changedThe same effects of different pieces of equipment now stack, rather than replace each other
addedAdded a new building - Jewelry Workshop, the construction of which gives access to rings
addedAdded 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
changedModifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character

Pocket Rogues changes

changed[GAMEPLAY]
addedA new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
changedThe same effects of different pieces of equipment now stack, rather than replace each other
addedAdded a new building - Jewelry Workshop, the construction of which gives access to rings
addedAdded 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)

GAMEPLAY

  • A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects

  • The same effects of different pieces of equipment now stack, rather than replace each other

FORTRESS

  • Added a new building - Jewelry Workshop, the construction of which gives access to rings

  • Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)

TOWER

  • Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character

MISC

  • Mini-boss Warlock got a new attack that destroys walls in his arena

  • Slightly redesigned Shop on the character select screen: items are now differently tabbed

  • The Shop can now buy more than one usable item at a time

  • If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items

  • The Bestiary displays additional abilities obtained by "enhanced" versions of monsters

  • Friendly shadows now have a slightly different color

  • When using keyboard and mouse, the camera now tilts towards the boss

  • Added current score display to pause screen

  • Increased target lock range in boss arenas

  • The building screen can now be zoomed in and out

  • Reduced brightness of some light sources

  • Updated the structure of the changelog

BALANCE

  • Obsidian Tower modifier drop chance slightly increased

  • Bonuses from some modifiers increased

  • Updated exchange rates for gold and gems

  • The parameters of many equipment effects have been slightly reduced

  • Significantly reduced Zombie-Guard harpoon damage

  • Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit

  • Passive items now drop less often

  • The damage from the Grim Paladin's flying hammer is now based on the character's maximum health

  • Damage from firing traps was calculated incorrectly and was overstated

  • When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health

FIXED

  • When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35

  • Companions could stop following the character if they lost sight of him

  • Projectiles got stuck in the creature even if the "Dodge" ability was triggered

  • Instead of "Monocle" in the inventory and Personal Chest, another item was saved

  • Paralysis weapon effect not working

  • Pumpkinhead could continue to deal damage with claws after completing some attacks

  • The list of effects could overlap the create portal button if there were too many effects

  • In Group Raid it was possible to start the game without the consent of another player

  • Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save

  • Resurrected shadows could drop crystals even if they were already dropped by killing a creature

  • Visual artifacts with lighting display could appear in the Pumpkinhead arena

  • The camera did not tilt towards some bosses

  • Monsters in Ambush might not attack right away

  • Bottomless Bag was not added to the player when loading a save game

  • Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage

  • Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows

  • Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear

Source

Steam News / 9 June 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.