In this update7
Full notes
Full Pocket Pusher update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Fixes
- Balance
Pocket Pusher changes
First and foremost, I am not done working on this game but this is the final planned checkpoint for development. The next major patch will be v1.0.0
The point of feedback I received during development the most was that it is annoying to have to push the button so much / hold it for so long. Players were requesting more idle game mechanics as a way to offset this. While this is a great idea, I think it goes against the core design principles of Pocket Pusher.
Instead, I added a new Accessibility section to the config menu on the main screen. Inside you will find a new "Auto-Marble" toggle that simply spawns marbles continuously, as if the player were actively holding the button. I do not consider this the intended way to play the game, and it does allow for the game to be idled, but I feel that it is more important to let people enjoy the game the way they want to.
Additionally, many people have been asking how they can support me financially. With the launch of v1.0.0, I will be launching the first DLC pack. You can wishlist it now, but it's not coming for a bit.
https://store.steampowered.com/app/2718380
General Patch Notes:
Added Auto-Marble Toggle
Added Placeholder objects for upcoming DLC
Trophies & Capsule Machine
Trophy numbers display the internal id+1 (the first trophy is 001 instead of 000)
Renumbered several trophies
Fixed capsule machines setting min bet when swapping sets
Readded missing trophies to the base game sets
Fixed duplicate trophy numbers
Rebalanced all capsule machine odds to make them a little less punishing
Tables
Graveyard
Adjusted lighting slightly to improve visuals
Several new ghosts have appeared
Winter Wonderland
Adjusted lighting slightly to improve visuals
Fixed Slot Machine Slots being misaligned with the prize holes
Spring Breeze
Fixed Slot Machine Slots being misaligned with the prize holes
Fixed lighting being 2x as bright as intended
Source
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