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Steam News21 April 20242y ago

v0.9.99 - Launch Build Candidate

First and foremost, I am not done working on this game but this is the final planned checkpoint for development. The next major patch will be v1.0.

In this update7

Full notes

Full Pocket Pusher update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions5 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Fixes
  • Balance
changedFirst and foremost, I am not done working on this game but this is the final planned checkpoint for development. The next major patch will be v1.0.0The point of feedback I received during development the most was that it is annoying to have to push the button so much / hold it for so long. Players were requesting more idle game mechanics as a way to offset this. While this is a great idea, I think it goes against the core design principles of Pocket Pusher.
addedFirst and foremost, I am not done working on this game but this is the final planned checkpoint for development. The next major patch will be v1.0.0Instead, I added a new Accessibility section to the config menu on the main screen. Inside you will find a new "Auto-Marble" toggle that simply spawns marbles continuously, as if the player were actively holding the button. I do not consider this the intended way to play the game, and it does allow for the game to be idled, but I feel that it is more important to let people enjoy the game the way they want to.
changedFirst and foremost, I am not done working on this game but this is the final planned checkpoint for development. The next major patch will be v1.0.0https://store.steampowered.com/app/2718380
addedGeneral Patch Notes:Added Auto-Marble Toggle
addedGeneral Patch Notes:Added Placeholder objects for upcoming DLC
fixedTrophies & Capsule MachineFixed capsule machines setting min bet when swapping sets

Pocket Pusher changes

changedThe point of feedback I received during development the most was that it is annoying to have to push the button so much / hold it for so long. Players were requesting more idle game mechanics as a way to offset this. While this is a great idea, I think it goes against the core design principles of Pocket Pusher.
addedInstead, I added a new Accessibility section to the config menu on the main screen. Inside you will find a new "Auto-Marble" toggle that simply spawns marbles continuously, as if the player were actively holding the button. I do not consider this the intended way to play the game, and it does allow for the game to be idled, but I feel that it is more important to let people enjoy the game the way they want to.
changedhttps://store.steampowered.com/app/2718380
addedAdded Auto-Marble Toggle
addedAdded Placeholder objects for upcoming DLC

First and foremost, I am not done working on this game but this is the final planned checkpoint for development. The next major patch will be v1.0.0

The point of feedback I received during development the most was that it is annoying to have to push the button so much / hold it for so long. Players were requesting more idle game mechanics as a way to offset this. While this is a great idea, I think it goes against the core design principles of Pocket Pusher.

Instead, I added a new Accessibility section to the config menu on the main screen. Inside you will find a new "Auto-Marble" toggle that simply spawns marbles continuously, as if the player were actively holding the button. I do not consider this the intended way to play the game, and it does allow for the game to be idled, but I feel that it is more important to let people enjoy the game the way they want to.

Additionally, many people have been asking how they can support me financially. With the launch of v1.0.0, I will be launching the first DLC pack. You can wishlist it now, but it's not coming for a bit.

https://store.steampowered.com/app/2718380

General Patch Notes:

  • Added Auto-Marble Toggle

  • Added Placeholder objects for upcoming DLC

Trophies & Capsule Machine

  • Trophy numbers display the internal id+1 (the first trophy is 001 instead of 000)

  • Renumbered several trophies

  • Fixed capsule machines setting min bet when swapping sets

  • Readded missing trophies to the base game sets

  • Fixed duplicate trophy numbers

  • Rebalanced all capsule machine odds to make them a little less punishing

Tables

Graveyard

  • Adjusted lighting slightly to improve visuals

  • Several new ghosts have appeared

Winter Wonderland

  • Adjusted lighting slightly to improve visuals

  • Fixed Slot Machine Slots being misaligned with the prize holes

Spring Breeze

  • Fixed Slot Machine Slots being misaligned with the prize holes

  • Fixed lighting being 2x as bright as intended

Source

Steam News / 21 April 2024

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