In this update10
Full notes
Full Pocket Pusher update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Performance
- Fixes
- UI and audio
- Events
Pocket Pusher changes
https://store.steampowered.com/app/2880790/Pocket_Pusher__The_Citadel/
Patch Notes
General
Lots of models have been replaced with updated and improved versions in just about every aspect of the game.
All the decor in the game has been marked as "Static" and as a result, can be batched and rendered more efficiently (FPS+)
The physics system has had some changes, resulting in more accurate but more intensive physics simulations. This should help reduce the weirdness with some of the coins/marbles and certain interactable elements
Fixed an issue where coins and marbles were not randomizing their spawn location by small amounts
Fixed an issue where marbles were being spun like tops when they spawned, the Conservation of Angular momentum was causing them to become overly stable as a result
Main Menu
Updated various UI elements to help make it clear what you can click on and what you can't
Prize Center
Customization Shop
Random Skin Selection is now the default behavior
Added Customization Loadouts
Both Coins and Marbles have their own set of 4 loadouts, with little preview tooltips to help you remember
Reduced the size of the selectable customization options by 33%
Reduced the spacing between the options
Added a UI indicator to inform the player that they can drag the menus
Updated various UI elements to help make it clear what you can click on and what you can't
Added 8 Marbles
Added 8 Coins
Trophies & Capsule Machine
Updated various UI elements to help make it clear what you can click on and what you can't
Updated the Trophy Stand to be unique per collection
Improved various trophy models
Fixed #96's Title
Added 3 new Trophies to Base Game #1
Added 7 new Trophies to Base Game #2
Added 1 new Trophies to Warehouse
Added 2 new base achievements and 1 DLC achievement
Tables
Graveyard
Total Tris: 1.1m -> 783k (300k+ reduction!)
Updated all decorative block models to a much less resource intense model
Updated Mega Pusher Models and Button
Updated Camera Track positions
Adjusted the hitboxes of the Pumpkins to help prevent stuck coins
Fixed Ghosts casting shadows
Fixed the placement of the left coin chute being 1 unit too far to the right
Updated and adjusted Options menu to be more clear
Winter Wonderland
Total Tris: 1.2m -> 341k (850k+ reduction!!!!!)
Changed the tree model to be a much less complex model and as a result, massively increased performance
Updated all decorative block models to a much less resource intense model
Updated Mega Pusher Models and Button
Updated Camera Track positions
Mega Pusher distance increased by 33% (4 units total now)
Updated and adjusted Options menu to be more clear
Spring Breeze
Total Tris: 439k -> 361k (70k+ reduction)
Updated all decorative block models to a much less resource intense model
Updated Mega Pusher Models and Button
Updated Camera Track positions
Added 4 more Bumpers and doubled the coin value per hit
Reduced the minimum and maximum coins per ticket to 115 and 140 respectively
Updated and adjusted Options menu to be more clear
Warehouse
Updated Mega Pusher Button
Updated Camera Track positions
Fixed the Materials being about 15% darker than intended
Fixed NPCs phasing into the ground
Due to the physics changes, several additional changes had to be made to this board
Glass panels added to the sides of the upper half to aid the marbles
Additional Bumpers have been introduced to the middle lane
Ticket Reward has been increased slightly based on simulation data gathered in dev after these changes
Updated and adjusted Options menu to be more clear
Normalized the music perceived loudness to be more in line with the rest of the music in the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
