HomeGamesUpdatesPricingMethodology
Steam News25 February 20242y ago

v0.8.X in Summary

The cycle of development continues! I think we have reached a pretty stable place for the 0.8.x line to be wrapped up and focus shifted to 0.9.x.

In this update8

Full notes

Full Pocket Pusher update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes11 additions14 changes2 removals
  • Fixes
  • Gameplay
  • Store
  • UI and audio
  • Balance
fixedThe cycle of development continues! I think we have reached a pretty stable place for the 0.8.x line to be wrapped up and focus shifted to 0.9.x. If bugs are reported I will obviously be fixing those if they need to be fixed immediately but will otherwise be integrating any fixes into v0.9.0
addedTrophy System:All 108 trophies now have assigned numbers and descriptions
changedTrophy System:Trophies make noise when appearing in the model viewer or prize shop
addedTrophy System:Added indicator for new trophies
addedUser Interface:Config menu added with resolution selection dropdown and fullscreen toggle
addedUser Interface:Added visual indicators on main menu to tell the player to touch or click the menu after a delay

Pocket Pusher changes

fixedThe cycle of development continues! I think we have reached a pretty stable place for the 0.8.x line to be wrapped up and focus shifted to 0.9.x. If bugs are reported I will obviously be fixing those if they need to be fixed immediately but will otherwise be integrating any fixes into v0.9.0
addedAll 108 trophies now have assigned numbers and descriptions
changedTrophies make noise when appearing in the model viewer or prize shop
addedAdded indicator for new trophies
addedConfig menu added with resolution selection dropdown and fullscreen toggle

The cycle of development continues! I think we have reached a pretty stable place for the 0.8.x line to be wrapped up and focus shifted to 0.9.x. If bugs are reported I will obviously be fixing those if they need to be fixed immediately but will otherwise be integrating any fixes into v0.9.0

We launched at v0.8.1 and immediately got a lot of really good feedback. Having it all collected and presented to me was very helpful to organize and knock out the work that needed to be done.

Thank you for playing!

The following is a GPT summarized version of all of the minor patch notes for the 0.8.X patch line.

v0.8.X CHANGES

Trophy System:

  • All 108 trophies now have assigned numbers and descriptions

  • Trophies make noise when appearing in the model viewer or prize shop

  • Added indicator for new trophies

  • Total count of each trophy displayed

User Interface:

  • Config menu added with resolution selection dropdown and fullscreen toggle

  • Added visual indicators on main menu to tell the player to touch or click the menu after a delay

  • Moved version text to its own display

Skin System:

  • Added Random Skin toggle for Coins and Marbles

  • Removed 5 Coin Skins and 5 Marble Skins

  • Added 10 Coin Skins and 10 Marble Skins

Game Mechanics:

  • Improved cooldown indicator on Mega Pusher button

  • Mega Pusher Button now pulses when cooldown completes

  • Mega Pusher can be triggered with Ctrl on keyboard or North Face Button on controller

  • Player now has limited pocket size for marbles and slowly drops them when over x999 marbles (3s)

Sound and Effects:

  • Various sounds added to the customization system

  • Updated SFX system with improvements from other projects

  • Small noise added for Mega Pusher button cooldown completion and usage

Gameplay Adjustments:

  • Capsule machine defaults to 25 tickets if affordable

  • Ticket amount updates upon lever pull, not prize receipt

  • Reduced Mega Pusher ability cooldown to 4 minutes

  • Winter Wonderland Chest value reduced

  • Winter Wonderland coin per ticket cost increased

  • Moved prize holes on Winter Wonderland to slow prize earning speed

  • Capsule machine cannot bet at 0% odds

  • Max Bet button added to capsule shop

Controls and Interaction:

  • Enter key can now fire balls and select menu objects

  • All interactable buttons highlight on hover

  • Sliders have better visual indicators of fullness

Other Fixes and Improvements:

  • Improved model loading system for trophy display to reduce resource use

  • Fixed version number text updating issue

  • Multiplied cost of customizations by 10x

  • Default customizations no longer purchasable for 0 tickets

  • Fixed issue with Chests not spawning on Graveyard board

Source

Steam News / 25 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.