In this update8
Full notes
Full Pocket Pusher update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Store
- UI and audio
- Balance
Pocket Pusher changes
The cycle of development continues! I think we have reached a pretty stable place for the 0.8.x line to be wrapped up and focus shifted to 0.9.x. If bugs are reported I will obviously be fixing those if they need to be fixed immediately but will otherwise be integrating any fixes into v0.9.0
We launched at v0.8.1 and immediately got a lot of really good feedback. Having it all collected and presented to me was very helpful to organize and knock out the work that needed to be done.
Thank you for playing!
The following is a GPT summarized version of all of the minor patch notes for the 0.8.X patch line.
v0.8.X CHANGES
Trophy System:
All 108 trophies now have assigned numbers and descriptions
Trophies make noise when appearing in the model viewer or prize shop
Added indicator for new trophies
Total count of each trophy displayed
User Interface:
Config menu added with resolution selection dropdown and fullscreen toggle
Added visual indicators on main menu to tell the player to touch or click the menu after a delay
Moved version text to its own display
Skin System:
Added Random Skin toggle for Coins and Marbles
Removed 5 Coin Skins and 5 Marble Skins
Added 10 Coin Skins and 10 Marble Skins
Game Mechanics:
Improved cooldown indicator on Mega Pusher button
Mega Pusher Button now pulses when cooldown completes
Mega Pusher can be triggered with Ctrl on keyboard or North Face Button on controller
Player now has limited pocket size for marbles and slowly drops them when over x999 marbles (3s)
Sound and Effects:
Various sounds added to the customization system
Updated SFX system with improvements from other projects
Small noise added for Mega Pusher button cooldown completion and usage
Gameplay Adjustments:
Capsule machine defaults to 25 tickets if affordable
Ticket amount updates upon lever pull, not prize receipt
Reduced Mega Pusher ability cooldown to 4 minutes
Winter Wonderland Chest value reduced
Winter Wonderland coin per ticket cost increased
Moved prize holes on Winter Wonderland to slow prize earning speed
Capsule machine cannot bet at 0% odds
Max Bet button added to capsule shop
Controls and Interaction:
Enter key can now fire balls and select menu objects
All interactable buttons highlight on hover
Sliders have better visual indicators of fullness
Other Fixes and Improvements:
Improved model loading system for trophy display to reduce resource use
Fixed version number text updating issue
Multiplied cost of customizations by 10x
Default customizations no longer purchasable for 0 tickets
Fixed issue with Chests not spawning on Graveyard board
Source
Changelog.gg summarizes and formats this update. How we read updates.
