Full notes
Full Plunder Masters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
As a solo dev, I am thrilled to share with you what I've been up to over the past month! I kept of coding, testing, and tweaking, but I'm happy to say that I've made some substantial progress.
First and foremost, I've introduced a new feature that allows players to neutralize enemies in their path! It's a tactical addition that enhances your strategic options when planning your heists.
Next, I've enhanced the game's AI to recognize and respond to dead bodies, adding a layer of complexity and realism. This ties in with another major addition - CCTV cameras. These security measures further up the stakes and will definitely keep you on your toes!
In the background, I've been working tirelessly on setting up everything for the upcoming demo. It's getting closer every day, and I can't wait to share it with you.
Besides these major updates, I've been performing a multitude of minor fixes to improve the overall quality of the game. It's all about making sure the player experience is as smooth and enjoyable as possible.
Stay tuned for more updates on the game. Don't forget to wishlist Plunder Masters on Steam if you haven't already. Your support means the world to me!
Cheers! Federico Figone
Source
Changelog.gg summarizes and formats this update. How we read updates.
