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Full notes
Full Plunder Masters update
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What changed
- Performance
- Gameplay
- UI and audio
- Events
Plunder Masters changes
Hello, GAMERS!
As a solo developer, the journey of creating this game has been both challenging and exciting. I've poured my heart and soul into this project and am thrilled to share the progress I've made over the past month:
What have I been working on?
Wall & Roof Dissolve Shader:
I've added a new feature that allows the walls and roofs of buildings to dissolve, making it easier for you to strategize your next move from a better vantage point, but most importantly, it lets you be able to better play the game without walls interfering with your view!
Character Interactions:
I've been working on ways to make your team of thieves more dynamic and have enabled them to interact with NPCs and each other.
UI Improvements:
To make the game more accessible, I've made changes to the user interface. Now you'll be able to use commands instead of relying on keyboard shortcuts.
Randomized Generation:
To keep the gameplay engaging, I've added randomized generation. This means each heist you undertake will present a unique challenge.
Tutorial Redesign:
I've also been working on revamping the tutorial to help newcomers get the hang of the game mechanics more efficiently.
Your support and feedback have been incredibly valuable. Remember, Plunder Masters is still in development, so your early interest and suggestions can really shape the future of the game.
If you haven't done so already, consider adding Plunder Masters to your Steam wishlist to stay updated on future developments, this would also help me A LOT!
I can't wait to share more with you!
Thank you, Federico
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