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Steam News10 February 20264mo ago

Preliminary Demo Released

Hello everyone! Today I‘m happy to announce that Plug Priority now has a public Demo! But don’t get too excited just yet.

Full notes

Full Plug Priority update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedToday I‘m happy to announce that Plug Priority now has a public Demo!
changedBut don’t get too excited just yet. This Demo is pretty much just a slightly tweaked version of the game as it was back during the game jam that made this game, though slightly cleaned up and with hands.
addedA pause menu has been added that allows you tweak graphics and sound settings, and also quit the game
changedThere are more graphics options
addedI‘ve been working on this new Demo that gives me more concrete control over the callers and actual levels for a while now, though I‘m stuck on a few architectural things, so I can’t release anything yet. I hope I can get these dealt with and out before Steam Next Fest.

Today I‘m happy to announce that Plug Priority now has a public Demo!

But don’t get too excited just yet. This Demo is pretty much just a slightly tweaked version of the game as it was back during the game jam that made this game, though slightly cleaned up and with hands.

An upcoming revision of this demo, that I hope to get out before Steam Next Fest, is coming along rather nicely, and even now it already features a few good additions.

  • A pause menu has been added that allows you tweak graphics and sound settings, and also quit the game

  • There's now an actual level-loading system

  • The hands look a lot nicer

  • There are more graphics options

  • Settings are now actually saved

New hands!New pause menu!
Steam post imageSteam post image

I‘ve been working on this new Demo that gives me more concrete control over the callers and actual levels for a while now, though I‘m stuck on a few architectural things, so I can’t release anything yet. I hope I can get these dealt with and out before Steam Next Fest.

Here’s to a bright future!

Source

Steam News / 10 February 2026

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