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Steam News16 February 20242y ago

Demo Update 0.8.7

Hello there, it's time for an update on Plebs & Pillagers' development! But first things first: thanks to everyone who checked out the demo in the recent Steam Next Fest!

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Full Plebs and Pillagers update

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Repeated intro

Hello there, it's time for an update on Plebs & Pillagers' development! But first things first: thanks to everyone who checked out the demo in the recent Steam Next Fest! The feedback I got was both reassuring as well as helpful. I'm also very happy to see the number of players enjoying the game increase and it's very much motivating me to give you the best experience with Plebs & Pillagers I can possibly deliver to you.

What changed

2 fixes6 additions9 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedNow, I've continued working on the game and implemented quite some new and updated features based on everyone's feedback. Take a look at the changes in the new demo version:
addedNew & Updated:
addedThere is a proper savegame menu now with three separate slots. You can now also delete your save file and skip the intro on new playthroughs.
addedYou can now change the pants in the character creation. This also comes with a new pair of pants! :)
changedOverhaul of the economy. Many players were upset with the "steep" prices of the merchant while he's at the trading post, calling him a greedy cutthroat... Those prices are nerfed now. Also, resource prices for equipment were adjusted.
changedIt was hard to figure out when a new building type would become available, so the player character will now give a hint once you can build new ones.

Plebs and Pillagers changes

addedNow, I've continued working on the game and implemented quite some new and updated features based on everyone's feedback. Take a look at the changes in the new demo version:
addedNew & Updated:
addedThere is a proper savegame menu now with three separate slots. You can now also delete your save file and skip the intro on new playthroughs.
addedYou can now change the pants in the character creation. This also comes with a new pair of pants! :)
changedOverhaul of the economy. Many players were upset with the "steep" prices of the merchant while he's at the trading post, calling him a greedy cutthroat... Those prices are nerfed now. Also, resource prices for equipment were adjusted.

Now, I've continued working on the game and implemented quite some new and updated features based on everyone's feedback. Take a look at the changes in the new demo version:

New & Updated:

  • There is a proper savegame menu now with three separate slots. You can now also delete your save file and skip the intro on new playthroughs.

  • You can now change the pants in the character creation. This also comes with a new pair of pants! :)

  • Overhaul of the economy. Many players were upset with the "steep" prices of the merchant while he's at the trading post, calling him a greedy cutthroat... Those prices are nerfed now. Also, resource prices for equipment were adjusted.

  • It was hard to figure out when a new building type would become available, so the player character will now give a hint once you can build new ones.

  • Overhauled the UI for trading (at the trading post) and crafting.

  • Slightly nerfed the strength of attacking parties.

  • You can now leave the trading and crafting menu with the menu button

  • Some other minor visual adjustments

Fixes:

  • There was a problem with the way the sound and music volume scaled. It's not perfect, but should behave a lot more consistent now.

  • Merchant and scout speech bubbles would overlap with the player one, resulting in you not being able to see the details properly. This should be fixed now.

  • You shouldn't be attacked by multiple enemies at the same time anymore.

  • Plebs shouldn't walk through obstacles anymore

  • Drops now won't spawn in obstacles

  • The building preview was a bit irritating while walking around, so it will now fade out a bit while you're moving

  • The step sounds have been replaced, because they were a bit too "crunchy". Please let me know if the new ones are okay!

  • Various visual glitches fixed

I hope you like the changes!

Regarding the future of Plebs & Pillagers, there is much more great stuff incoming! I was mainly focused on getting the story content done, but I shifted to creating a deeper experience with more meaningful interactions now:

  • Each pleb will have some kinds of traits which will make them better at specific jobs, as well as job preferences and dislikes.

  • Each pleb will have their own moral value which reflects how content they are. Even now plebs might leave if the overall morale is too low, but in the future you will be able to manage their needs etc. a lot better.

  • There will be more activities in the world and for the player.

  • The indoor area of the player's headquarters will be overhauled. Right now I plan to implement a bed, so you can skip some time if you want to, and the treasurer/scribe will give you useful stats and information on your village in the future.

Stay tuned!

Source

Steam News / 16 February 2024

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