In this update2
Full notes
Full Plaything update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Plaything changes
One year ago today, we unlocked the dungeon door and let you all in. Since then, you've died in ways we didn't even think were possible, found escape routes we forgot we built, and somehow kept coming back for more. Thank you — genuinely — for spending this year with our deranged little game.
To celebrate, Plaything is 50% off for the next 7 days. If you've been on the fence, or you've got a friend who'd appreciate a perma-death horror roguelike with 9 ways to be tested and countless ways to die, now's the moment.
What a year looked like
We didn't just ship and walk away. Over the past twelve months we've added a progression system, full English / French / German audio, and a leaderboard so you can compare your survival skills (or lack thereof) with everyone else still trying to get out alive.
What's next
Plaything will keep getting attention where it counts, but the studio is also deep in work on our next titles! If you want to follow along, come hang out on Discord or find us on the usual socials.
To everyone who took a chance on a small Austrian indie studio's first horror outing — thank you. The captor sends his regards.
The Bandaloop Games team
Source
Changelog.gg summarizes and formats this update. How we read updates.
