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Steam News19 March 20263mo ago

Spring Update 2.0.0!

Hey everyone! We've been squashing bugs and polishing things up behind the scenes. This patch focuses on stability and fixing some issues that have been bugging us (and probably you too).

Full notes

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Repeated intro

Hey everyone!

What changed

4 fixes1 addition1 change0 removals
  • Performance
  • Balance
  • Fixes
  • UI and audio
addedWe've been squashing bugs and polishing things up behind the scenes. This patch focuses on stability and fixing some issues that have been bugging us (and probably you too). Here's what's new:
fixedVillain AI ImprovementsThe Villain should feel much more consistent now. We fixed an issue where he could sometimes trigger multiple chases at once, leading to erratic behavior. The death grab sequence also had a nasty bug where its timing depended on your framerate, so it played way too fast on high-end machines and sluggishly on slower ones. That's now locked to a fixed duration, so the moment hits the way it's supposed to, every time.
fixedRoom Stability FixesSeveral rooms including Clinic, Hopscotch, Move It, and Musical Chairs had an underlying issue with how certain game processes were being stopped and started. In rare cases, this could lead to things not shutting down properly between rounds or behaving unpredictably. All of that has been cleaned up across the board.
fixedRoom Stability FixesMusical Chairs in particular had a bug that could cause the game to freeze entirely in certain situations. That's gone now.
fixedQuality of LifeFixed the screen fade cutting out too early during transitions, which could cause brief visual glitches.
changedQuality of LifeSubtitles now display with correct timing regardless of your system language and regional settings.

We've been squashing bugs and polishing things up behind the scenes. This patch focuses on stability and fixing some issues that have been bugging us (and probably you too). Here's what's new:

Villain AI Improvements

The Villain should feel much more consistent now. We fixed an issue where he could sometimes trigger multiple chases at once, leading to erratic behavior. The death grab sequence also had a nasty bug where its timing depended on your framerate, so it played way too fast on high-end machines and sluggishly on slower ones. That's now locked to a fixed duration, so the moment hits the way it's supposed to, every time.

Room Stability Fixes

Several rooms including Clinic, Hopscotch, Move It, and Musical Chairs had an underlying issue with how certain game processes were being stopped and started. In rare cases, this could lead to things not shutting down properly between rounds or behaving unpredictably. All of that has been cleaned up across the board.

Musical Chairs in particular had a bug that could cause the game to freeze entirely in certain situations. That's gone now.

Quality of Life

  • Fixed the screen fade cutting out too early during transitions, which could cause brief visual glitches.

  • Connector doors now properly manage their walkways when toggling open and closed.

  • Subtitles now display with correct timing regardless of your system language and regional settings.

  • Steam leaderboard updates should be more reliable now.

  • Seasonal decorations have been taken down. Thanks for celebrating with us!

Thanks for playing and for all your feedback, it helps us make the game better. See you in the facility!

— The Bandaloop Games Team

Source

Steam News / 19 March 2026

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