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Steam News30 October 20214y ago

Halloween Has Arrived!

Happy Halloween Halloween's being celebrated in Play With Gilbert right now. You'll be able to hear spooky tunes, collect pumpkins instead of fishies and the kitties in the game are wearing their costumes.

Full notes

Full Play With Gilbert - A Small Tail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • Events
  • Fixes
  • Store
  • Maps
addedHappy HalloweenNew content for the game is in the works and a new Gilbert game is being worked on which is very different from the ones I've done so far (more info below).
addedCelebrate Halloween in PWGThe Halloween event started on October 24th and with the new update will end on November 4th. I extended the timeslot a bit so that players can enjoy the event just a bit longer. Some of you might have noticed there's an overlap between PWG and Spookity Hollow and that's because the two games share the same base. This also means that your customized kitty can be brought over from Spookity Hollow and vice versa.
addedMeet SkyeFrom here on out the default kitties that the game starts with are Gilbert and Skye. Skye is now based after my daughters customized kitten and is going to be Gilbert's little friend. The two of them actually are going to have their own adventure in their own new game! Of course you can still customize Skye and make your own kitty in PWG but it's a small but important tweak.
fixedMeet SkyeI also fixed a few things in the game that were broken during the engine upgrade (Fairy lights weren't working properly) so there's that.
changedSpookity HollowYou can check it out here: https://store.steampowered.com/app/1739150/Spookity_Hollow/
changedWhiskered AwayNow this is a project I've been wanting to talk about for a while now but couldn't due to it being in a very early stage. Whiskered Away is a different take on the Gilbert series as you can see it's a 2D platform game with adventure elements to it.

Play With Gilbert - A Small Tail changes

addedNew content for the game is in the works and a new Gilbert game is being worked on which is very different from the ones I've done so far (more info below).
addedThe Halloween event started on October 24th and with the new update will end on November 4th. I extended the timeslot a bit so that players can enjoy the event just a bit longer. Some of you might have noticed there's an overlap between PWG and Spookity Hollow and that's because the two games share the same base. This also means that your customized kitty can be brought over from Spookity Hollow and vice versa.
addedFrom here on out the default kitties that the game starts with are Gilbert and Skye. Skye is now based after my daughters customized kitten and is going to be Gilbert's little friend. The two of them actually are going to have their own adventure in their own new game! Of course you can still customize Skye and make your own kitty in PWG but it's a small but important tweak.
fixedI also fixed a few things in the game that were broken during the engine upgrade (Fairy lights weren't working properly) so there's that.
changedYou can check it out here: https://store.steampowered.com/app/1739150/Spookity_Hollow/

Happy Halloween

Halloween's being celebrated in Play With Gilbert right now. You'll be able to hear spooky tunes, collect pumpkins instead of fishies and the kitties in the game are wearing their costumes.

New content for the game is in the works and a new Gilbert game is being worked on which is very different from the ones I've done so far (more info below).

For many people, myself included, the last 2 years have been incredibly taxing to say the least and in an effort to keep doing what I love I've set up a Patreon page to hopefully pull in support for current and future projects that are in development. I'll share more info about that at the end of the news update if you're curious and I think it's pretty interesting.

Celebrate Halloween in PWG

The Halloween event started on October 24th and with the new update will end on November 4th. I extended the timeslot a bit so that players can enjoy the event just a bit longer. Some of you might have noticed there's an overlap between PWG and Spookity Hollow and that's because the two games share the same base. This also means that your customized kitty can be brought over from Spookity Hollow and vice versa.

Meet Skye

From here on out the default kitties that the game starts with are Gilbert and Skye. Skye is now based after my daughters customized kitten and is going to be Gilbert's little friend. The two of them actually are going to have their own adventure in their own new game! Of course you can still customize Skye and make your own kitty in PWG but it's a small but important tweak.

I also fixed a few things in the game that were broken during the engine upgrade (Fairy lights weren't working properly) so there's that.

Spookity Hollow

For those of you who have missed it, Spookity Hollow has been released which is a standalone game based on the PWG remake project. It's a full on Halloween themed experience and one which I hope to expand upon a little bit to set it further apart and create a richer experience.

You can check it out here: https://store.steampowered.com/app/1739150/Spookity_Hollow/

Whiskered Away

Now this is a project I've been wanting to talk about for a while now but couldn't due to it being in a very early stage. Whiskered Away is a different take on the Gilbert series as you can see it's a 2D platform game with adventure elements to it.

The game has a simple but fun little story attached to it and a simple yet effective dialogue system. This system that I created for the game allows me to create narratives and bring characters to life. On top of that I also developed a simple quest system, which is fully dynamic and will be used in both a linear and non linear way. This means some quests are mandatory while others are optional.

Lastly I also added abilities, which will be unlocked when you find certain characters that will teach them to you. This means that you may have to wander off the beaten path in order to unlock a new ability, which is the an aspect of the adventure portion.

Don't worry, the game isn't complex and the platforming isn't going to be incredibly tedious. As with anything Gilbert related I want people to have fun so I try to keep the game a little bit sand-box-y.

But hey, you can give

Source

Steam News / 30 October 2021

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