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Steam News9 September 20214y ago

Engine Upgrade, Fish Run & Spookity Hollow

Hello Everyone! I got some interesting Gilbert news for this update, so let's get right to it! Originally posted on the Play With Gilbert Remake Store Page: https://store.steampowered.

In this update5

Full notes

Full Play With Gilbert - A Small Tail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes0 removals
  • Store
  • Gameplay
  • Maps
changedHello Everyone!Originally posted on the Play With Gilbert Remake Store Page: https://store.steampowered.com/app/740040/Play_With_Gilbert__Remake/
changedEngine UpgradePlay With Gilbert has been upgraded from Unreal Engine 4.25 to 4.26. Luckily it wasn't as much of a headache than I feared it would be. Alongside upgrading the engine version I've also attempted a number of smaller fixes and changes to the game. Nothing you should notice while playing.
addedEngine UpgradeIMPORTANT NOTE: This engine upgrade requires a fresh new savegame. Don't worry, the game will handle it by its own and you can decline but the game may become unstable. This should remain a rare occasion since I am not planning any big upgrades in the future.
addedFish-Run ReturnsI am happy to announce that Fish-Run has finally returned to Play With Gilbert Remake proper! Fish-Run remains largely un-changed from the original game, except that it can now be played in single-player, where the goal is to beat the high-score. Another big change is that the game mode no longer requires it's own dedicated level. You will find Fish-Run within certain levels and just walk up to the Cheep-Cheep and ask to play.
changedFish-Run ReturnsCurrently Fish-Run can be played in Gilbert's Neighbourhood, The Park and Down Town. Each level offers a slightly different variant of the game. Ranging from two or Three runners that drop fishies, time limit and the terrain being played in. I plant to experiment a bit more with Fish-Run in the future and see what other kinds of terrain I can play with, I'm currently thinking of trying it out in the water. Let me know if you have any suggestions!
addedFish-Run ReturnsWhen I created the original I would run circles around my daughter but the tables have turned. While recording the footage for the promo video My daughter beat me 4 out of 4. I'm so proud of her and it's really cool to see how much she progressed her skills from when she started 4 years ago haha. I hope you'll enjoy the new iteration Fish-Run as I have, I'm keen to implement other mini-games as well at some point!

Play With Gilbert - A Small Tail changes

changedOriginally posted on the Play With Gilbert Remake Store Page: https://store.steampowered.com/app/740040/Play_With_Gilbert__Remake/
changedPlay With Gilbert has been upgraded from Unreal Engine 4.25 to 4.26. Luckily it wasn't as much of a headache than I feared it would be. Alongside upgrading the engine version I've also attempted a number of smaller fixes and changes to the game. Nothing you should notice while playing.
addedIMPORTANT NOTE: This engine upgrade requires a fresh new savegame. Don't worry, the game will handle it by its own and you can decline but the game may become unstable. This should remain a rare occasion since I am not planning any big upgrades in the future.
addedI am happy to announce that Fish-Run has finally returned to Play With Gilbert Remake proper! Fish-Run remains largely un-changed from the original game, except that it can now be played in single-player, where the goal is to beat the high-score. Another big change is that the game mode no longer requires it's own dedicated level. You will find Fish-Run within certain levels and just walk up to the Cheep-Cheep and ask to play.
changedCurrently Fish-Run can be played in Gilbert's Neighbourhood, The Park and Down Town. Each level offers a slightly different variant of the game. Ranging from two or Three runners that drop fishies, time limit and the terrain being played in. I plant to experiment a bit more with Fish-Run in the future and see what other kinds of terrain I can play with, I'm currently thinking of trying it out in the water. Let me know if you have any suggestions!

Hello Everyone!

I got some interesting Gilbert news for this update, so let's get right to it!

Originally posted on the Play With Gilbert Remake Store Page: https://store.steampowered.com/app/740040/Play_With_Gilbert__Remake/

Engine Upgrade

Play With Gilbert has been upgraded from Unreal Engine 4.25 to 4.26. Luckily it wasn't as much of a headache than I feared it would be. Alongside upgrading the engine version I've also attempted a number of smaller fixes and changes to the game. Nothing you should notice while playing.

IMPORTANT NOTE: This engine upgrade requires a fresh new savegame. Don't worry, the game will handle it by its own and you can decline but the game may become unstable. This should remain a rare occasion since I am not planning any big upgrades in the future.

Fish-Run Returns

I am happy to announce that Fish-Run has finally returned to Play With Gilbert Remake proper! Fish-Run remains largely un-changed from the original game, except that it can now be played in single-player, where the goal is to beat the high-score. Another big change is that the game mode no longer requires it's own dedicated level. You will find Fish-Run within certain levels and just walk up to the Cheep-Cheep and ask to play.

Currently Fish-Run can be played in Gilbert's Neighbourhood, The Park and Down Town. Each level offers a slightly different variant of the game. Ranging from two or Three runners that drop fishies, time limit and the terrain being played in. I plant to experiment a bit more with Fish-Run in the future and see what other kinds of terrain I can play with, I'm currently thinking of trying it out in the water. Let me know if you have any suggestions!

When I created the original I would run circles around my daughter but the tables have turned. While recording the footage for the promo video My daughter beat me 4 out of 4. I'm so proud of her and it's really cool to see how much she progressed her skills from when she started 4 years ago haha. I hope you'll enjoy the new iteration Fish-Run as I have, I'm keen to implement other mini-games as well at some point!

Meet The Cheep-Cheeps!

I won't dwell on the Cheep-Cheeps too much here as they will be properly introduced at a later time when the focus is put on them fully but while they are technically introduced into the game through Fish-Run with this update, I have bigger plans for them in the long run. They're cute, funny looking "birds" that whom will serve a larger role in the game going forward.

Their main purpose lies in being able to talk to the player. They'll be the ones offering narratives in future updates sometime in the future. They will also play a significant role in Spookity Hollow, a new stand alone game in the Gilbert Franchise which you can read all about below!

Spookity Hollow Coming Very Soon

Spookity Hollow is a stand-alone companion-piece to Gilbert, see it as an expansion adding some new mechanics and a big, Halloween themed map. It has a spooky castle, a graveyard, lots of pumpkins and a lot of Cheep-Cheeps. As mentioned above, Cheep-Cheeps add a little narrative to the game and while it's certainly not meant to drive any sort of larger narrative, they do provide with small little expositions and other fun little quirky topics to help with a small bit of world-building. Watch the short trailer below. (Which has some WIP footage, since I'm still

Source

Steam News / 9 September 2021

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