Full notes
Full Plangman update
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What changed
- Fixes
- Gameplay
- UI and audio
Plangman changes
Plangman v2.6.7 is now live!
Fixed a bug where the Level 20 achievement would sometimes be triggered by beating Level 16.
Added an arrow to the Level 1 tip that points to the dashes of the mystery word. Hopefully this will help new players, who sometimes don't initially notice the letters at the top of the screen.
Lowered the intensity of the glow effect that appears when the Quality is set to High.
Increased the radius of the bomb pickups to make them easier to collect. They're now the same size as the stars and keys.
Revised a number of levels to make the game more challenging/interesting. This primarily involved adding more wrong letters (and opportunities to use them) and more enemies, plus making some of the shortcuts feel more clever.
Made Level 23 slightly more forgiving by extending the "runway" where the jettisoned block needs to end up.
Added a fraction to the completion percentage shown when you beat a level, to make it clear how many additional pickups, enemies, etc. you missed. For example: "50% (7/14) in 4:32". (Note that the mystery word is always counted as one item, no matter how many letters it contains.)
Updated the pause UI to show the completion percentage. You can use this to track your progress while still playing a level, instead of only being able to see it after the level is complete.
Updated one visual clue to make it slightly clearer.
Moved the platforms closer together in the first Lost Level.
Source
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