What changed
0 fixes0 additions4 changes2 removals
changedThanks to everyone who has posted gameplay videos on youtube. After watching some of these, I realized that there was a bit of health "inflation" occurring due to the abundance of stars. The stars made it so easy to reach (and regain) maximum health that collecting them became a low-value task for many players. I also realized that the mechanic of allowing multiple wrong guesses at zero health was unnecessarily generous and could contribute to the game feeling "too easy", or incentivizing brute-force solutions.
changedIn addition, I noticed a couple minor things in the Epilogue that I thought could be improved.
changedStars now provide +1/2 health, instead of +1.
removedThe number of stars in a question block is no longer random. Instead, a star question block now always provides one star.
changedOnce you reach zero health, any action that subtracts health results in an immediate level reset. (Previously, you would immediately respawn when at zero health, but had three chances to avoid a reset.)
removedThe Epilogue now includes a couple more possible words, and the heart-hole in level 5 no longer looks smooshed.
Plangman changes
changedThanks to everyone who has posted gameplay videos on youtube. After watching some of these, I realized that there was a bit of health "inflation" occurring due to the abundance of stars. The stars made it so easy to reach (and regain) maximum health that collecting them became a low-value task for many players. I also realized that the mechanic of allowing multiple wrong guesses at zero health was unnecessarily generous and could contribute to the game feeling "too easy", or incentivizing brute-force solutions.
changedIn addition, I noticed a couple minor things in the Epilogue that I thought could be improved.
changedStars now provide +1/2 health, instead of +1.
removedThe number of stars in a question block is no longer random. Instead, a star question block now always provides one star.
changedOnce you reach zero health, any action that subtracts health results in an immediate level reset. (Previously, you would immediately respawn when at zero health, but had three chances to avoid a reset.)
Plangman v2.6.6.4 is now live!
Thanks to everyone who has posted gameplay videos on youtube. After watching some of these, I realized that there was a bit of health "inflation" occurring due to the abundance of stars. The stars made it so easy to reach (and regain) maximum health that collecting them became a low-value task for many players. I also realized that the mechanic of allowing multiple wrong guesses at zero health was unnecessarily generous and could contribute to the game feeling "too easy", or incentivizing brute-force solutions.
In addition, I noticed a couple minor things in the Epilogue that I thought could be improved.
I've made the following changes to address these issues:
Stars now provide +1/2 health, instead of +1.
The number of stars in a question block is no longer random. Instead, a star question block now always provides one star.
Once you reach zero health, any action that subtracts health results in an immediate level reset. (Previously, you would immediately respawn when at zero health, but had three chances to avoid a reset.)
The Epilogue now includes a couple more possible words, and the heart-hole in level 5 no longer looks smooshed.
Please let me know what you think! - Ehren