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Steam News16 July 20196y ago

EA Version 2: startup and slowdown fixes!

We had a really fun free first weekend playing Planetoid Pioneers Online with you all!

In this update3

Full notes

Full Planetoid Pioneers Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes10 additions9 changes3 removals
  • Fixes
  • Gameplay
  • Server
  • UI and audio
  • Workshop
fixedWe had a really fun free first weekend playing Planetoid Pioneers Online with you all! Unfortunately, some had trouble starting the game due to obscure configuration issues with our compilers, that we now have finally tracked down and fixed. We also noticed that players with slow computers would cause whole games to slow down for everyone, due to the way we have to do networking (via determinism) with all the crazy physics going on. So, we've added a feature where slow players are detected and the others in the game are offered to vote to have them booted out. It's not so nice for the slowpoke, but it's better than the whole game experience being ruined for everyone. Keep an eye out for highlight videos on some of the game modes that you unlock later - Deathmatch and Base Battle are some of the ones we have the most fun with ourselves when we playtest! We'll publish them later today.
fixedHIGHLIGHTS:Fixed game not starting for some players
addedHIGHLIGHTS:Added automatic kick vote, triggered for slow players
fixedHIGHLIGHTS:Fixed menu selection jumping when new lobbies appear or disappear
changedHIGHLIGHTS:Auto picking best server more accurately based on ping measurement over longer time span
addedADDITONSTitleoid text gradient added, wip

Planetoid Pioneers Online changes

fixedWe had a really fun free first weekend playing Planetoid Pioneers Online with you all! Unfortunately, some had trouble starting the game due to obscure configuration issues with our compilers, that we now have finally tracked down and fixed. We also noticed that players with slow computers would cause whole games to slow down for everyone, due to the way we have to do networking (via determinism) with all the crazy physics going on. So, we've added a feature where slow players are detected and the others in the game are offered to vote to have them booted out. It's not so nice for the slowpoke, but it's better than the whole game experience being ruined for everyone. Keep an eye out for highlight videos on some of the game modes that you unlock later - Deathmatch and Base Battle are some of the ones we have the most fun with ourselves when we playtest! We'll publish them later today.
fixedFixed game not starting for some players
addedAdded automatic kick vote, triggered for slow players
fixedFixed menu selection jumping when new lobbies appear or disappear
changedAuto picking best server more accurately based on ping measurement over longer time span

We had a really fun free first weekend playing Planetoid Pioneers Online with you all! Unfortunately, some had trouble starting the game due to obscure configuration issues with our compilers, that we now have finally tracked down and fixed. We also noticed that players with slow computers would cause whole games to slow down for everyone, due to the way we have to do networking (via determinism) with all the crazy physics going on. So, we've added a feature where slow players are detected and the others in the game are offered to vote to have them booted out. It's not so nice for the slowpoke, but it's better than the whole game experience being ruined for everyone. Keep an eye out for highlight videos on some of the game modes that you unlock later - Deathmatch and Base Battle are some of the ones we have the most fun with ourselves when we playtest! We'll publish them later today.

HIGHLIGHTS:

  • Fixed game not starting for some players

  • Added automatic kick vote, triggered for slow players

  • Fixed menu selection jumping when new lobbies appear or disappear

  • Auto picking best server more accurately based on ping measurement over longer time span

FULL CHANGELOG:

ADDITONS

  • Titleoid text gradient added, wip

  • Added font gradient functions, set PPORelease config by Release (PP) config

  • Menu selection stays even if menu lines get added

  • Added mp:getCurrentRealTimePassed() using real time for slowdown average calculation

  • Added kick vote, triggered for slow players

  • Added and bound c2d:KickPlayerFromGame()

  • Added simple slowdown warning, shift hint appears later

  • Ammotoidhandling disconnected players, added mp:isDisconnectedPlayer(ctrl)
  • Added shift menu hint

UPDATES

  • Changed "kicked from lobby" to "kicked from game"

  • Updated gradients

  • Race: handling disconnected player on start, showing button to enter vehicle

  • Auto server by ping average over last 40 secs, showing reason why lobby is filtered

  • Removed weird exe in shaders dir

  • Implemented newest SDL 2.09

  • Merged two messages about kick into one

  • Team left checker off by default

  • Detecting disconnect via DisconnectReason() too

  • Removed two potentially IP infringing textures

  • "Saving Failed" error only in dev release

  • Disabled saving in tutorial

  • 20 sec delay on game start before auto kicking

  • FPU try to setup to standard on game start

  • Triggering kickvote at 20% avg sd over 20 secs

  • Calculating moving average of slowdown over 1 minute for players and using for auto kick vote

  • Updated memory req. and recomm. check for PPO / PP

  • Updated the version text

  • Testing ending game when complete enemy team left in bb temple

  • Not winning bridge battle if all other leave

  • Not respawning disconnected players

  • Bridge battle: handling disconnected players

FIXES

  • Fixed hold shift hint overlapping mp:message

  • Updated build number, so it's ready for the build with startup fix etc

  • Fixed menu mouse broken

  • Fixed bug in saving menu position

  • Racefixed extra capsules in netplay
  • Lua error on leave fix

  • Fixed shift menu hint

  • Fixed player count wrong issues

Source

Steam News / 16 July 2019

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