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Steam News12 July 20196y ago

Cortex Command is going OPEN SOURCE - and gets LAN multiplayer in B33

It's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too!

In this update3

Full notes

Full Planetoid Pioneers Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes11 additions13 changes1 removal
  • Gameplay
  • Performance
  • Server
  • Workshop
  • Fixes
addedIt's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too!
changedPERFORMANCEWe have also been working hard on nailing the biggest issues people have been having with Planetoid Pioneers Online, and this update addresses the performance one in two big ways:
changedPERFORMANCEFirst, multi-threading of the physics is working again - now alongside our perfectly deterministic networking system! That was not easy to track down.
changedPERFORMANCESecond, we have improved the way objects on the ground are being cleaned up during long or intense gameplay sessions.
changedPERFORMANCEBoth these optimizations together have a huge impact on helping people with slow computers not also slow down the simulation for everyone else in any particular game. Read more about that here .
changedDISCORDWe have opened up our community Discord server to everyone, and made all previous Contributor Edition owners special members there. Come join us to coordinate games with people, edit game modes, and talk shop: https://discord.gg/0uOKhubnen2sJ6bl https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/

Planetoid Pioneers Online changes

addedIt's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too!
changedWe have also been working hard on nailing the biggest issues people have been having with Planetoid Pioneers Online, and this update addresses the performance one in two big ways:
changedFirst, multi-threading of the physics is working again - now alongside our perfectly deterministic networking system! That was not easy to track down.
changedSecond, we have improved the way objects on the ground are being cleaned up during long or intense gameplay sessions.
changedBoth these optimizations together have a huge impact on helping people with slow computers not also slow down the simulation for everyone else in any particular game. Read more about that here .

It's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too!

PERFORMANCE

We have also been working hard on nailing the biggest issues people have been having with Planetoid Pioneers Online, and this update addresses the performance one in two big ways:

  • First, multi-threading of the physics is working again - now alongside our perfectly deterministic networking system! That was not easy to track down.

  • Second, we have improved the way objects on the ground are being cleaned up during long or intense gameplay sessions.

Both these optimizations together have a huge impact on helping people with slow computers not also slow down the simulation for everyone else in any particular game. Read more about that here.

IN-GAME CHAT

The really neat thing coming out today though: The coolest in-game chat you've ever seen! Just press [T] and comic-book style speech bubbles appear over your Pioneer's head... cooperate, coordinate, and taunt - but try to keep it civil, please. We're working on a muting feature, so if what you're saying isn't appreciated, other players can just muzzle you.

DISCORD

We have opened up our community Discord server to everyone, and made all previous Contributor Edition owners special members there. Come join us to coordinate games with people, edit game modes, and talk shop: https://discord.gg/0uOKhubnen2sJ6bl https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/

UPDATE HIGHLIGHTS:

  • In-game chat using comic-book style speech bubbles! Just press [T]

  • Improved performance with parallel physics solver

  • Improved performance with better scene clean up script

  • New Menu!

  • Better waves in Wave Defense mode, getting much harder!

FULL CHANGELOG:

ADDITONS

  • Added ServerMan

  • Added active games count

  • Added discord buttons

  • Added and bound c2d:SetMainWindowTitle()

  • Added and bound GetAimPointRel

  • Added effect to saw if thrown while activated

UPDATES

  • Prepared hosting and downloading workshop scenes

  • Implementing chat to network and server, wip

  • Input updates for game chat

  • Game chat, wip

  • Updated PP build number

  • Changed bubble font for more readability in chinese locale

  • Updates for chinese font to be more readable

  • Showing other lobbies count wehn in lobby

  • Using aimPointRel() in pioneer

  • Set outline color in old write to screen functions back to black

  • Updated build number for the coming perf update!

  • Enabled play while waiting, returning player to lobby if someone joined

  • Finished new scene:Write and WriteUpdate functions

  • Trap death effect

  • Stricter clean up including old tools and other assembled stuff, tweaked some blueprints to die for clean up

  • Removed out announcements from bomb ball since they dont count as typical outs anyways

  • Respawn protection effect also in pioneers tools

FIXES

  • Added server and lobby count to play while waiting, fixed some errors and warnings

  • Fixed Write javascript error

  • Fixed parallel physics solver for determinism

  • Fix:ignoring hologram MOs in auto-mounting joints

  • Fixed disconnect reason was nulled in discovery state, added kicked from lobby/game

  • Fixed blueprint category sorting when translation is missing

  • Fixed camo engine not dying when removed from body

  • Base defimproved performance, fixed negative wave counter
  • Fixed ppo settings in pp

  • Fixed pioneer jumping in opposite direction if cursor behind sometimes

  • Room rushfixed now showing "final arena"

Source

Steam News / 12 July 2019

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