In this update3
Full notes
Full Planetoid Pioneers Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Workshop
- Fixes
Planetoid Pioneers Online changes
It's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too!
PERFORMANCE
We have also been working hard on nailing the biggest issues people have been having with Planetoid Pioneers Online, and this update addresses the performance one in two big ways:
First, multi-threading of the physics is working again - now alongside our perfectly deterministic networking system! That was not easy to track down.
Second, we have improved the way objects on the ground are being cleaned up during long or intense gameplay sessions.
Both these optimizations together have a huge impact on helping people with slow computers not also slow down the simulation for everyone else in any particular game. Read more about that here.
IN-GAME CHAT
The really neat thing coming out today though: The coolest in-game chat you've ever seen! Just press [T] and comic-book style speech bubbles appear over your Pioneer's head... cooperate, coordinate, and taunt - but try to keep it civil, please. We're working on a muting feature, so if what you're saying isn't appreciated, other players can just muzzle you.
DISCORD
We have opened up our community Discord server to everyone, and made all previous Contributor Edition owners special members there. Come join us to coordinate games with people, edit game modes, and talk shop: https://discord.gg/0uOKhubnen2sJ6bl https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/
UPDATE HIGHLIGHTS:
In-game chat using comic-book style speech bubbles! Just press [T]
Improved performance with parallel physics solver
Improved performance with better scene clean up script
New Menu!
Better waves in Wave Defense mode, getting much harder!
FULL CHANGELOG:
ADDITONS
Added ServerMan
Added active games count
Added discord buttons
Added and bound c2d:SetMainWindowTitle()
Added and bound GetAimPointRel
Added effect to saw if thrown while activated
UPDATES
Prepared hosting and downloading workshop scenes
Implementing chat to network and server, wip
Input updates for game chat
Game chat, wip
Updated PP build number
Changed bubble font for more readability in chinese locale
Updates for chinese font to be more readable
Showing other lobbies count wehn in lobby
Using aimPointRel() in pioneer
Set outline color in old write to screen functions back to black
Updated build number for the coming perf update!
Enabled play while waiting, returning player to lobby if someone joined
Finished new scene:Write and WriteUpdate functions
Trap death effect
Stricter clean up including old tools and other assembled stuff, tweaked some blueprints to die for clean up
Removed out announcements from bomb ball since they dont count as typical outs anyways
Respawn protection effect also in pioneers tools
FIXES
Added server and lobby count to play while waiting, fixed some errors and warnings
Fixed Write javascript error
Fixed parallel physics solver for determinism
Fix:ignoring hologram MOs in auto-mounting joints
Fixed disconnect reason was nulled in discovery state, added kicked from lobby/game
Fixed blueprint category sorting when translation is missing
Fixed camo engine not dying when removed from body
- Base defimproved performance, fixed negative wave counter
Fixed ppo settings in pp
Fixed pioneer jumping in opposite direction if cursor behind sometimes
- Room rushfixed now showing "final arena"
Source
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