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Steam News8 April 20188y ago

Release Update 4 - Auto Expanding Asteroid Belt!

The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below).

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes8 additions7 changes8 removals
  • Performance
  • Workshop
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
fixedThe last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since!
changedMost notable updates this time around:Automatically expanding Asteroid Belt with workshop scenes
fixedMost notable updates this time around:Hopefully fixed new crash bug
addedMost notable updates this time around:New editor tutorial scene to explain triggers
addedMost notable updates this time around:New wearables, reactors and new armored skeleton blueprints
removedFull changelog:Door Dungeon: Removed globals

Planetoid Pioneers changes

  • Phoenixhero
fixedThe last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since!
changedAutomatically expanding Asteroid Belt with workshop scenes
fixedHopefully fixed new crash bug
addedNew editor tutorial scene to explain triggers
addedNew wearables, reactors and new armored skeleton blueprints

The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since!

Most notable updates this time around:

  • Automatically expanding Asteroid Belt with workshop scenes

  • Hopefully fixed new crash bug

  • New editor tutorial scene to explain triggers

  • New wearables, reactors and new armored skeleton blueprints

Full changelog:

  • Trap Grider: PS stop on death. Dies when area < 10%

  • Door DungeonRemoved globals
  • Coalition TurretIncreased durability and ammo
  • Bot SpotFixed lua error Bot Flip: only triggers io once Bot Phoenix: removed debug wire
  • Fixed lua error in pioneer

  • Removed hud.add_zone_tip everywhere and deprecated functions

  • Ship landing fuel tanks don't explode again (works on planium)

  • Removed planium from AB since there is no goal

  • Plutas and Samroid updated

  • Made trigger tutorial Data Realms scene

  • Tweaked physics behaviour of grappling hook

  • Fixed globals in primoid endings + beginning scripts

  • Fixed issues with defendoid and reactor custom code with new globals rules

  • Fixed errors with voiceover if voice volume set to zero

  • Modified asteroid belt ui script stopped using self overzealously - and many global functions turned local

  • Fixed extensive issues with wrangloid

  • BP menuFixed lua error
  • Rover ShocksRemoved globals
  • Added Construction Elevator Concrete ConstructsReduced density so windows can be damaged by the machine pistol
  • Coalition TurretFixed turret getting stuck at some angles
  • PioneerFixed lua error @ line 3531
  • Removed test junk from Blank Planetoid

  • Recomputed day light anim for planium

  • Prototype Drone DefenseFixed lua error
  • Fixed Planium beginning area, could not get out of pit

  • Made Test Scene Tentacle not Mappable

  • Fixadded activating zones also by camera position if camera is used by script
  • Plutas new version from pptest and resaved undiscovered

  • Fix PS heat on fly set to 0 for older versions

  • Fixed last man standing bug

  • Fixed: pioneer doesn't move reactors and triggers anymore when jumping

  • Fix: speed of rotating construct with mouse wheel was dependent on FPS

  • Fix" intro video was not rendered at all occasionally

  • Fixstops all burning PSs of MO when changed AllowBurning to false, the same with melting
  • Showing target string value up to 16 chars in game viewport

  • Added tip to screen how to disable / enable lua output

  • Including Todd's work on blueprint edit page tips

  • Added ability to disable/enable showing lua errors to screen with Shift + L

  • Added PS feature - Heat / Cool on fly through (not on collision)

  • Todd's updates on scene editor tips

  • Fixed radars now not colliding with non-colliding MOs

  • Doors: Can open and close again. Radar is only created in auto-control mode

  • Pop Plant: Applied velocity to the pioneer is now the same when a tool held by a pioneer touch the plant as when just the pioneer touch the balloon

  • Fixed weird light map in menu scene when zoomed out

  • Polished game menu button colors

  • Race: Omni and ray lights are 10% of original

  • Changed look of game menu, buttons still need to improve

  • Pioneer: Can no longer ride a tool like a pogo-stick

  • Removed globals and unused locals

  • Removed debug print from Lua/bp_Door

  • Polished editor colors

  • Fixed coop blueprint share recategorize for all on completed.

  • updated pp_bpmenu.lua to use tables instead of c++ bound structures for added

Source

Steam News / 8 April 2018

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