Full notes
Full Planetoid Pioneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Workshop
- Gameplay
- UI and audio
- Fixes
- Maps
Planetoid Pioneers changes
- Phoenixhero
The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since!
Most notable updates this time around:
Automatically expanding Asteroid Belt with workshop scenes
Hopefully fixed new crash bug
New editor tutorial scene to explain triggers
New wearables, reactors and new armored skeleton blueprints
Full changelog:
Trap Grider: PS stop on death. Dies when area < 10%
- Door DungeonRemoved globals
- Coalition TurretIncreased durability and ammo
- Bot SpotFixed lua error Bot Flip: only triggers io once Bot Phoenix: removed debug wire
Fixed lua error in pioneer
Removed hud.add_zone_tip everywhere and deprecated functions
Ship landing fuel tanks don't explode again (works on planium)
Removed planium from AB since there is no goal
Plutas and Samroid updated
Made trigger tutorial Data Realms scene
Tweaked physics behaviour of grappling hook
Fixed globals in primoid endings + beginning scripts
Fixed issues with defendoid and reactor custom code with new globals rules
Fixed errors with voiceover if voice volume set to zero
Modified asteroid belt ui script stopped using self overzealously - and many global functions turned local
Fixed extensive issues with wrangloid
- BP menuFixed lua error
- Rover ShocksRemoved globals
- Added Construction Elevator Concrete ConstructsReduced density so windows can be damaged by the machine pistol
- Coalition TurretFixed turret getting stuck at some angles
- PioneerFixed lua error @ line 3531
Removed test junk from Blank Planetoid
Recomputed day light anim for planium
- Prototype Drone DefenseFixed lua error
Fixed Planium beginning area, could not get out of pit
Made Test Scene Tentacle not Mappable
- Fixadded activating zones also by camera position if camera is used by script
Plutas new version from pptest and resaved undiscovered
Fix PS heat on fly set to 0 for older versions
Fixed last man standing bug
Fixed: pioneer doesn't move reactors and triggers anymore when jumping
Fix: speed of rotating construct with mouse wheel was dependent on FPS
Fix" intro video was not rendered at all occasionally
- Fixstops all burning PSs of MO when changed AllowBurning to false, the same with melting
Showing target string value up to 16 chars in game viewport
Added tip to screen how to disable / enable lua output
Including Todd's work on blueprint edit page tips
Added ability to disable/enable showing lua errors to screen with Shift + L
Added PS feature - Heat / Cool on fly through (not on collision)
Todd's updates on scene editor tips
Fixed radars now not colliding with non-colliding MOs
Doors: Can open and close again. Radar is only created in auto-control mode
Pop Plant: Applied velocity to the pioneer is now the same when a tool held by a pioneer touch the plant as when just the pioneer touch the balloon
Fixed weird light map in menu scene when zoomed out
Polished game menu button colors
Race: Omni and ray lights are 10% of original
Changed look of game menu, buttons still need to improve
Pioneer: Can no longer ride a tool like a pogo-stick
Removed globals and unused locals
Removed debug print from Lua/bp_Door
Polished editor colors
Fixed coop blueprint share recategorize for all on completed.
updated pp_bpmenu.lua to use tables instead of c++ bound structures for added
Source
Changelog.gg summarizes and formats this update. How we read updates.
