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Steam News15 March 20188y ago

RELEASE UPDATE THREE - the biggest one so far!

Holy moly, warm up your scrollwheels for this one! The Data Realms team has been cranking real hard on the third and BIG liest update since launch, totally crammed with improvements and upgrades that you have been pinin

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes13 additions15 changes5 removals
  • Gameplay
  • Fixes
  • Workshop
  • Performance
changedHoly moly, warm up your scrollwheels for this one! The Data Realms team has been cranking real hard on the third and BIG liest update since launch, totally crammed with improvements and upgrades that you have been pining for. Without further ado...
fixedMost notably:Fixed save wiping bug (really now); your old saves should even be loaded again now
changedMost notably:Subscribed-to Workshop scenes appear as unlocked scenes in the Asteroid Belt
addedMost notably:Added resolution and screen options!
changedMost notably:Improved loading times
changedMost notably:Improved performance

Planetoid Pioneers changes

changedHoly moly, warm up your scrollwheels for this one! The Data Realms team has been cranking real hard on the third and BIG liest update since launch, totally crammed with improvements and upgrades that you have been pining for. Without further ado...
fixedFixed save wiping bug (really now); your old saves should even be loaded again now
changedSubscribed-to Workshop scenes appear as unlocked scenes in the Asteroid Belt
addedAdded resolution and screen options!
changedImproved loading times

Holy moly, warm up your scrollwheels for this one! The Data Realms team has been cranking real hard on the third and BIG liest update since launch, totally crammed with improvements and upgrades that you have been pining for. Without further ado...

Most notably:

  • Fixed save wiping bug (really now); your old saves should even be loaded again now

  • Subscribed-to Workshop scenes appear as unlocked scenes in the Asteroid Belt

  • Added resolution and screen options!

  • Improved loading times

  • Improved performance

  • Much more useful Lua error messages

  • Visual debug mode for reactor logic

  • Game quits immediately

Full changelog:

  • Added Ctrl F1 performance measuring for c2d_update parts

  • Asteroid belt using scene:GetSceneExists(sceneName) again

  • Fixed all auto downloaded scenes being added to AB on build

  • Much faster loading of workshop on engine load

  • Removed light glow over planetoids in Asteroid Belt

  • Fixed potential lua errors spam caused by buggy WS pioneers

  • Added meta.getVanillaPioneers()

  • Scene rectangle fixes for menu

  • Set engine loading screen background to gray

  • Renamed reactor set joints lose -> loose

  • Renamed concrete construction items slightly to appear grouped in Blueprint menu

  • Updated scene is mappable check only when in main lib, auto mappable when in other libraries

  • Removed newline from no matching overload found err

  • Fixed including downloaded scenes in user config all scenes list

  • Fixed out of memory log in File class

  • Added lua error information when the error comes from workshop blueprint or scene

  • Throwing special lua error for Workshop stuff

  • Prepped asteroid belt for auto dl scenes

  • Added modal dialog warning "Out of graphics memory!"

  • Lua DocsFixed a bug that caused some functions to be ignored
  • Removed path from error and optimized debug.getInfo calls

  • Corrected a wrong control hint on controller

  • Also canceling abandon body hint correctly on controller

  • Canceling abandon body hint when doing so

  • Also added missing trigger on veh entered

  • Added forgotten to revert files lost in mar 1st incident

  • Committed bot spot to repo, used in Primoid

  • Using steam user name now when writing author to Blueprint or scene file, polished code storing and using one instance of mUserNameCompName in Userconfig only.

  • Print() stays for 10 instead of 5 secs and also stays after opening editor

  • Looking up asteroid belt scenes in Workshop for steam name as author

  • Fast game exit, not deleting objects, we'll use it for testing only

  • Added information about low memory for running the game

  • Using new func isSubscribedScene() in AB

  • ABalways unlocking subs, fixed 3 planetoids unlocked on new game, added unlock PS to some missing places, fixed a lua err
  • Added and bound c2d:IsSubscribedBP and IsSubscribedScene

  • Defined 'tostring' for all lua-bound classes

  • Removed new line from lua error report

  • Lua errors catch polish

  • Error handling for activity build/update

  • Lua error checking on engine side at some places

  • Got rid off compile warning, using string to pass workshop item id to lua and back instead of UINT64

  • Selecting or dragging activity Blueprint target now also selects it in editor list of Blueprint targets

  • Checking lua error occurrence by the first line only

  • Fixed lua error in reactor control tip caused by wrong PS name

  • Some more formatting polish of error message

  • Removed debug thing

  • Finished error handler and using everywhere

  • C2d_io: No longer throws errors because of a missing timer

  • Fixed AI Reactor's target names

  • Work in progress new lua error handler

  • Fixed lua error in bee nest

  • Added io debug, enabled with io.setDebugMode(set) or open editor

  • Cleaned up lua files build/update code, xpcall()ing for stack traceback in errors there too

  • Polished targets editing - bool

Source

Steam News / 15 March 2018

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