Full notes
Full Planetes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
Planetes changes
Join the community on our Discord! This Update wipes the servers! Spooky Halloween event cosmetics removed. Additions:
Added derelict ships that will randomly spawn and move in towards the star system.
Added thruster burn area indicators visible when building.
Added missing thrusters (both the physics and the visuals) on Large 6X6 Chemical Thruster, they can be used as turning thrusters.
Added console command for admins to allow clients to spawn in whole ships.
Added console command to enable server wide infinite building resources.
Added console command to edit derelict spawn interval.
Added trajectory prediction indicator to map view.
Added gravity well and atmosphere limit visual indicators to map view.
Added a new planet which uses new tech that will eventually be used for all the planets.
Changes:
Adjusted map zoom limits.
Refactored planetary gravity code to be more stable, accurate and performance happy.
Map will automatically close if open while leaving a seat.
Improved resolution of orbit rings.
Fixes:
Fix for discord connection errors on headless server.
Fix for map opening when leaving a seat.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Source
Changelog.gg summarizes and formats this update. How we read updates.
