What changed
1 fix0 additions0 changes0 removals
fixedfixed bug in promises window not showing lists due to having scaling set to zero i assume because of something done by the unity editor. fixed faction images not being loaded in the specific part that sets faction icons in the faction window factions list. centred text on bottom of screen conflict / promise showers, and changed text for promises including setting colour based on if it succeeds or fails on timeout. added production, consumption, and stockpile lines for total of all items. fixed bug in weariness not clamping leading to conflicts causing negative production. decreased weariness gain. decreased newly added faction action chance to happen from their testing values to be more inline with others. decreased average rate of conflicts.
Planetary Governor changes
fixedfixed bug in promises window not showing lists due to having scaling set to zero i assume because of something done by the unity editor. fixed faction images not being loaded in the specific part that sets faction icons in the faction window factions list. centred text on bottom of screen conflict / promise showers, and changed text for promises including setting colour based on if it succeeds or fails on timeout. added production, consumption, and stockpile lines for total of all items. fixed bug in weariness not clamping leading to conflicts causing negative production. decreased weariness gain. decreased newly added faction action chance to happen from their testing values to be more inline with others. decreased average rate of conflicts.
changes to opentest branch only.
fixed bug in promises window not showing lists due to having scaling set to zero i assume because of something done by the unity editor. fixed faction images not being loaded in the specific part that sets faction icons in the faction window factions list. centred text on bottom of screen conflict / promise showers, and changed text for promises including setting colour based on if it succeeds or fails on timeout. added production, consumption, and stockpile lines for total of all items. fixed bug in weariness not clamping leading to conflicts causing negative production. decreased weariness gain. decreased newly added faction action chance to happen from their testing values to be more inline with others. decreased average rate of conflicts.