In this update4
Full notes
Full Planet S update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
Planet S changes
This patch brings a few changes and a some bug fixes. We are currently working hard on the upcoming DLC, but we thought it's time for a small update. So here we go!
Features:
+ Introduced debt limit of -10.000 credits + Rocket silos now only consume upkeep when not idle + Added additional fireball particles to nuke explosion
Modding API:
+ Configure start spaceships and start items via world type
Quality of Life:
+ Delimiters (spaces) in various labels for better readability of high numbers
Bug fixes:
Fixed mod priority not being accounted for in all scenarios * Pausing rocket silos allowed for rocket construction without power draw * Fixed item stack tooltip not working showing the production / consumption stats for clay * Fixed a lighting issue at planet poles * Fixed a reflection issue on water * Fixed visual overlapping bug next to the minimap
Here you can see the added fire ball particles. When was the last time you nuked your opponents?
Enjoy! Glimmerlight Games
Source
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