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Steam News24 April 20242y ago

Work in Progress: Playtest Results, Character Abilities, and More

Hello mercenaries! From the beginning of this year we've been working on improvements to the game: new character abilities and improved tactical combat, reworking the work, overload and energy counting system, and much

In this update5

Full notes

Full Plague Lords update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions8 changes0 removals
  • Gameplay
  • Balance
  • Server
  • UI and audio
  • Maps
addedHello mercenaries!From the beginning of this year we've been working on improvements to the game: new character abilities and improved tactical combat, reworking the work, overload and energy counting system, and much more, we can't wait to share what we've done with you!
fixedPlaytest ResultsDuring the playtest, we got a lot of feedback and made sure we were moving in the right direction. However, we also identified a few weaknesses of the game. For example, the hunger and overload mechanic doesn't work as we expected, many players ignore it. Enemies proved to be too weak for a well-armed squad. We also noticed a quest where players face endless defense. We have already started to tweak the balance, rework said quests, as well as identified and already fixed several bugs. This has added to our work, but now we know exactly how to make the game better and are already actively working on improvements.
changedPlaytest ResultsAnd yes, playtests will continue! Join our Discord server so you don't miss out on the next playtest: DISCORD server
addedNew character abilities in tactical combatLet's talk about the new character options in tactical combat.
addedNew character abilities in tactical combatLast time we already talked about the new combat system - tactical comba: if you have a commander in your squad, the battle takes on a new look: the camera zooms in on the squad tile, the characters are set up in two lines and you are given the opportunity to attack each unit individually using their special abilities.
addedNew character abilities in tactical combatNow let's take a closer look at the new abilities!

Plague Lords changes

addedFrom the beginning of this year we've been working on improvements to the game: new character abilities and improved tactical combat, reworking the work, overload and energy counting system, and much more, we can't wait to share what we've done with you!
fixedDuring the playtest, we got a lot of feedback and made sure we were moving in the right direction. However, we also identified a few weaknesses of the game. For example, the hunger and overload mechanic doesn't work as we expected, many players ignore it. Enemies proved to be too weak for a well-armed squad. We also noticed a quest where players face endless defense. We have already started to tweak the balance, rework said quests, as well as identified and already fixed several bugs. This has added to our work, but now we know exactly how to make the game better and are already actively working on improvements.
changedAnd yes, playtests will continue! Join our Discord server so you don't miss out on the next playtest: DISCORD server
addedLet's talk about the new character options in tactical combat.
addedLast time we already talked about the new combat system - tactical comba: if you have a commander in your squad, the battle takes on a new look: the camera zooms in on the squad tile, the characters are set up in two lines and you are given the opportunity to attack each unit individually using their special abilities.

Hello mercenaries!

From the beginning of this year we've been working on improvements to the game: new character abilities and improved tactical combat, reworking the work, overload and energy counting system, and much more, we can't wait to share what we've done with you!

Playtest Results

During the playtest, we got a lot of feedback and made sure we were moving in the right direction. However, we also identified a few weaknesses of the game. For example, the hunger and overload mechanic doesn't work as we expected, many players ignore it. Enemies proved to be too weak for a well-armed squad. We also noticed a quest where players face endless defense. We have already started to tweak the balance, rework said quests, as well as identified and already fixed several bugs. This has added to our work, but now we know exactly how to make the game better and are already actively working on improvements.

And yes, playtests will continue! Join our Discord server so you don't miss out on the next playtest: DISCORD server

And of course, thanks to everyone who joined! You are our heroes!

New character abilities in tactical combat

Let's talk about the new character options in tactical combat.

Last time we already talked about the new combat system - tactical comba: if you have a commander in your squad, the battle takes on a new look: the camera zooms in on the squad tile, the characters are set up in two lines and you are given the opportunity to attack each unit individually using their special abilities.

Now let's take a closer look at the new abilities!

Reach - This ability is available to Militiamen armed with a spear. A special attack that deals double damage.

Recklessness - ability available to Guardians armed with a sword, attacks three random targets in one turn.

Defender - ability of Guardians with a shield, once used, will intercept 2 random enemy attacks directed at allies.

Execution - ability of a Squire armed with a halberd. Attacks the enemy with the most power, dealing double damage.

Not Aiming - ability available to archers, pathfinders, and scouts with bows. A special attack that hits three random targets in one turn.

To use many abilities you need high moral of your character. Raise morale can be delicious food, completing tasks, defeating opponents and of course drinking, what mercenary does not like to drink.

We replaced horns with flags, it's strange to blow a horn when there are zombies around reacting to sound. Now all brigadiers, sergeants and captains wear different flags, which are displayed on the map.

Changed character work calculation

All tools have become more useful in work: helpers without tools give only a unit of work, while masters with tools bring from 10 to 30 units of work. At the same time in a group, a character with the needed skill for work will get the bonus of the best tool of the group.

Character Overload, Energy Recovery

Character overloading now affects their energy more, and a character without energy stops the whole group until he has a rest.

The energy recovery mechanism for characters has been redesigned: now the maximum energy storage is larger, and it is recovered faster if the character is full and thirsty.

Technical improvements to the game

Over the past two months we have been focusing on improving the technical side of the game. Map generation and free construction

Source

Steam News / 24 April 2024

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