What changed
0 fixes5 additions3 changes0 removals
- Gameplay
- UI and audio
- Store
- Balance
addedHello, friends!It's been a while since our last update, and as the new year begins, we've decided to bring you a gift: lots of exciting news! So, it's the perfect time to sum up the past year and share our plans for Plague Lords in the upcoming year!
addedResults of the year for Plague LordsAs many of you know, last year, we released the demo version of Plague Lords. It brought us a lot of new feedback and attention, which is especially rewarding. Feedback is crucial in game development – until you directly encounter players' opinions, you don't know if your ideas are truly working or not. Judging by your reactions, it seems like we're on the right track! However, we've also taken note of constructive criticism: the combat system, interfaces, inventory, and other game elements have undergone significant rework! And that's not to mention the addition of new features! And now, for the exciting part! When can you experience all these improvements for yourselves? And what does the future hold for Plague Lords in the upcoming year?
addedPlague Lords PrologueIn the spring, we will release the free Plague Lords Witch Hunt prologue. Soon, you'll be able to see the revamped mechanics and new features, which we'll discuss a bit further in this devlog. Currently, we're making the final adjustments and refining the game, but most importantly, a separate epic awaits us with the game's localization.
changedCommunity BuildingFinally, before the prologue release, we are launching DISCORD server and Twitter for Plague Lords, where you can connect with each other, interact with developers, participate in closed playtests, and receive exclusive news. Join the community!
changedPlague Lords ReleaseWe continue our work on the main version of the game, which we plan to release this year. Many features developed for the prologue will be included in the main game, but we also have several surprises in store for you. Get ready for dark adventures in lands plagued by the epidemic! It's challenging to provide a specific release date, but let's aim for the middle of next year. There might be some adjustments to the schedule, and we'll keep you informed if anything changes!
addedNow, let's delve into the details of the changes made over the past year!No more teasers! Let's get into the specifics. We carefully examined your feedback and implemented numerous improvements to the game. New mechanics and aspects have been added to make the game more user-friendly, and the mechanics are now more transparent and understandable. Much has been done to diversify the gameplay.
Plague Lords changes
addedIt's been a while since our last update, and as the new year begins, we've decided to bring you a gift: lots of exciting news! So, it's the perfect time to sum up the past year and share our plans for Plague Lords in the upcoming year!
addedAs many of you know, last year, we released the demo version of Plague Lords. It brought us a lot of new feedback and attention, which is especially rewarding. Feedback is crucial in game development – until you directly encounter players' opinions, you don't know if your ideas are truly working or not. Judging by your reactions, it seems like we're on the right track! However, we've also taken note of constructive criticism: the combat system, interfaces, inventory, and other game elements have undergone significant rework! And that's not to mention the addition of new features! And now, for the exciting part! When can you experience all these improvements for yourselves? And what does the future hold for Plague Lords in the upcoming year?
addedIn the spring, we will release the free Plague Lords Witch Hunt prologue. Soon, you'll be able to see the revamped mechanics and new features, which we'll discuss a bit further in this devlog. Currently, we're making the final adjustments and refining the game, but most importantly, a separate epic awaits us with the game's localization.
changedFinally, before the prologue release, we are launching DISCORD server and Twitter for Plague Lords, where you can connect with each other, interact with developers, participate in closed playtests, and receive exclusive news. Join the community!
changedWe continue our work on the main version of the game, which we plan to release this year. Many features developed for the prologue will be included in the main game, but we also have several surprises in store for you. Get ready for dark adventures in lands plagued by the epidemic! It's challenging to provide a specific release date, but let's aim for the middle of next year. There might be some adjustments to the schedule, and we'll keep you informed if anything changes!
Hello, friends!
It's been a while since our last update, and as the new year begins, we've decided to bring you a gift: lots of exciting news! So, it's the perfect time to sum up the past year and share our plans for Plague Lords in the upcoming year!
Results of the year for Plague Lords
As many of you know, last year, we released the demo version of Plague Lords. It brought us a lot of new feedback and attention, which is especially rewarding. Feedback is crucial in game development – until you directly encounter players' opinions, you don't know if your ideas are truly working or not. Judging by your reactions, it seems like we're on the right track! However, we've also taken note of constructive criticism: the combat system, interfaces, inventory, and other game elements have undergone significant rework! And that's not to mention the addition of new features! And now, for the exciting part! When can you experience all these improvements for yourselves? And what does the future hold for Plague Lords in the upcoming year?
Plans for 2024
Plague Lords Prologue
In the spring, we will release the free Plague Lords Witch Hunt prologue. Soon, you'll be able to see the revamped mechanics and new features, which we'll discuss a bit further in this devlog. Currently, we're making the final adjustments and refining the game, but most importantly, a separate epic awaits us with the game's localization.
Finally, before the prologue release, we are launching DISCORD server and Twitter for Plague Lords, where you can connect with each other, interact with developers, participate in closed playtests, and receive exclusive news. Join the community!
Plague Lords Release
We continue our work on the main version of the game, which we plan to release this year. Many features developed for the prologue will be included in the main game, but we also have several surprises in store for you. Get ready for dark adventures in lands plagued by the epidemic! It's challenging to provide a specific release date, but let's aim for the middle of next year. There might be some adjustments to the schedule, and we'll keep you informed if anything changes!
Now, let's delve into the details of the changes made over the past year!
No more teasers! Let's get into the specifics. We carefully examined your feedback and implemented numerous improvements to the game. New mechanics and aspects have been added to make the game more user-friendly, and the mechanics are now more transparent and understandable. Much has been done to diversify the gameplay.
Tactical Combat
Many reviews touched upon the simplicity of the game's combat system, so we decided to enrich it with new mechanics. Introducing tactical combat! Our main goal in developing tactical combat is to provide players with more control over the outcome of battles and emphasize the importance of diverse skills, equipment combinations, and the influence of defensive structures.
In tactical combat, the game camera zooms in on the battle tile, allowing you to control each unit in the squad. Battles unfold step by step, with each character in your group attacking an individual opponent. This way, you can plan each move and make the most efficient use of your resources. The group in tactical combat forms two lines: the front line is for melee fighters capable of withstanding more damage, while the back line is for archers and workers. Additionally, you have the opportunity to move fighters between the lines during the battle. This organization reduces