Full notes
Full Pizza Master VR update
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What changed
- Gameplay
- UI and audio
- Performance
- Events
Pizza Master VR changes
Happy Halloween!
We'd like to celebrate the release of our latest update, which involves a series of fixes and refinements:
We've ported the entire input system to the new Unity Input System, so now controllers should be fully supported with no bug. That means no more sprint bugs!
Lower mouse sensitivity as the waiter. No more dizzying gameplay.
Brand new menu screen to suit the game more
Lots of UI refinements, i.e font's and coloring
Plenty of optimizations! On our system, GPU headroom increased from 20% before to 80%
We're also excited to announce further progress on the Zombie mode. While it is not finished yet, many of the visuals and animations have been created, and you will be able to check it out if you please(but the gameplay is very broken at the moment.) More news and videos of the gameplay will be posted next week.
We have also ported the entire game to a different VR SDK, for it to support the Quest, as we are planning to bring the game there in the future. However, this means the game may not work anymore for some headsets, so please let us know.
Also, expect some spooky little changes to suit the season.
Best, Pizza Master Team
Source
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