What changed
0 fixes0 additions3 changes0 removals
changedMarch 21st, 2022 - Launch Day +7One of my many goals with the Early Access launch of Pizza Delivery 3000 has been to establish a community and connect with those playing the game. I’ve had a lot of fun designing and developing the game up to this point but I feel there is a lot of untapped potential in the development road ahead - and until now the only sounding board I’ve had is a select few individuals. I’d like to start getting a broader sense of what people love/hate about the game in its current state… tweaks and features they would most like to see implemented, how is the gameplay scaling based on player skill level - too hard? Too easy?
changedMarch 21st, 2022 - Launch Day +7Similar to my last game, Asteroid Defender! - I’ve always had the goal of implementing a dynamic music system that flows with the playstyle of the current game session- enhancing the experience with that magic only music can create. However, that system along with custom music tracks has not been finished. In my playtesting sessions after launch I quickly realized in my excitement to release the game into the wild I didn’t even include basic placeholder music - giving a sense of emptiness to the gameplay experience that I did not intend. I’m currently working on a patch to fix this and should have it out in the next few days. Things are taking a little longer this month being an indie game developer still supporting myself by working a full time job outside of game development - and it’s spring break… in the mountains… during ski season… after a pandemic. Basically that equals too many humans and not enough time to work on my true passion - this!
changedMarch 21st, 2022 - Launch Day +7Stay tuned - I’ll have a patch out this week to implement music into the game before shifting my attention towards getting the high score system working properly - along with other fixes, tweaks, updates, and more. Thank you for all the kind words and support so far and I look forward to continuing development on Pizza Delivery 3000 as I work towards bringing my full vision to life.
Pizza Delivery 3000 changes
changedOne of my many goals with the Early Access launch of Pizza Delivery 3000 has been to establish a community and connect with those playing the game. I’ve had a lot of fun designing and developing the game up to this point but I feel there is a lot of untapped potential in the development road ahead - and until now the only sounding board I’ve had is a select few individuals. I’d like to start getting a broader sense of what people love/hate about the game in its current state… tweaks and features they would most like to see implemented, how is the gameplay scaling based on player skill level - too hard? Too easy?
changedSimilar to my last game, Asteroid Defender! - I’ve always had the goal of implementing a dynamic music system that flows with the playstyle of the current game session- enhancing the experience with that magic only music can create. However, that system along with custom music tracks has not been finished. In my playtesting sessions after launch I quickly realized in my excitement to release the game into the wild I didn’t even include basic placeholder music - giving a sense of emptiness to the gameplay experience that I did not intend. I’m currently working on a patch to fix this and should have it out in the next few days. Things are taking a little longer this month being an indie game developer still supporting myself by working a full time job outside of game development - and it’s spring break… in the mountains… during ski season… after a pandemic. Basically that equals too many humans and not enough time to work on my true passion - this!
changedStay tuned - I’ll have a patch out this week to implement music into the game before shifting my attention towards getting the high score system working properly - along with other fixes, tweaks, updates, and more. Thank you for all the kind words and support so far and I look forward to continuing development on Pizza Delivery 3000 as I work towards bringing my full vision to life.
March 21st, 2022 - Launch Day +7
Happy Monday everyone! Today marks one week since the launch of Pizza Delivery 3000… but more importantly it begins the first developer blog in my follow up commitment of providing weekly post launch support and community outreach.
One of my many goals with the Early Access launch of Pizza Delivery 3000 has been to establish a community and connect with those playing the game. I’ve had a lot of fun designing and developing the game up to this point but I feel there is a lot of untapped potential in the development road ahead - and until now the only sounding board I’ve had is a select few individuals. I’d like to start getting a broader sense of what people love/hate about the game in its current state… tweaks and features they would most like to see implemented, how is the gameplay scaling based on player skill level - too hard? Too easy?
Similar to my last game, Asteroid Defender! - I’ve always had the goal of implementing a dynamic music system that flows with the playstyle of the current game session- enhancing the experience with that magic only music can create. However, that system along with custom music tracks has not been finished. In my playtesting sessions after launch I quickly realized in my excitement to release the game into the wild I didn’t even include basic placeholder music - giving a sense of emptiness to the gameplay experience that I did not intend. I’m currently working on a patch to fix this and should have it out in the next few days. Things are taking a little longer this month being an indie game developer still supporting myself by working a full time job outside of game development - and it’s spring break… in the mountains… during ski season… after a pandemic. Basically that equals too many humans and not enough time to work on my true passion - this!
Stay tuned - I’ll have a patch out this week to implement music into the game before shifting my attention towards getting the high score system working properly - along with other fixes, tweaks, updates, and more. Thank you for all the kind words and support so far and I look forward to continuing development on Pizza Delivery 3000 as I work towards bringing my full vision to life.