In this update5
Full notes
Full PixPhys update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Compatibility
- Gameplay
PixPhys changes
Hello engineers! A lot of time has passed since the last news on Steam, during this time several news have appeared, which we will introduce you to in this post ːwinter2019happyyulː
Birthday
PixPhys celebrates 1 year! This year the total number of players has increased to over 5,000. There were 223 items on the Steam Workshop: 203 saves, 11 mods, 9 guides. Thank you for creating content for PixPhys, we appreciate it ːluvː
PixPhys Beta
During our absence, we gained experience, and at the same time experimented with new mechanics for PixPhys. In this regard, we came to the conclusion that we need to rework PixPhys from the inside: rewrite some mechanics and add new ones. We are currently working on PixPhys Beta, a completely redesigned version of the game. Now we will introduce you some global changes.
• New connection system
We decided to change the logical connections to the socket editor (a visual editor of logical connections, consisting of nodes and input and output sockets).
• Vehicle Editor
Creation of vehicles will take place in a separate vehicle editor for greater convenience.
• Aerodynamics
We are experimenting with the aerodynamic physics of props. If we make sure that it works correctly, then it will be added to the game.
Details of other changes will be provided in the next development log, which will be published by the end of May. You can also follow the development in our Discord Server.
Source
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