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Steam News15 February 20242y ago

Minor update v0.5.5

After carrying out a QA test with the initial version of early access, we recompiled different bugs and feedback given by players, this small update seeks to address what was reported.

Full notes

Full Pixi Poxi Autorunner Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Performance
fixedGameplay - Pause menu - Reset button now works - Pause menu - ESC button now works to exit pause menu - Fixed bug that caused the character to stretch permanently - Fixed strange collisions in different levels - The CTRL button now activates a time acceleration (if I see that it is a function that players like, it will be added to the Xbox controller controls as well) - The mouse was visible after returning from the pause menu, that was resolved now it is invisible when returning to the game.
addedGame Overview -Part of the feedback was that the level backgrounds looked too simple, so I decided to add better art... it's difficult to make other types of changes to the background because of the chosen aesthetic. - Internal programming and game organization changes, this improves overall performance. - Added to the credits our Patreon supports

Pixi Poxi Autorunner Lab changes

fixedGameplay - Pause menu - Reset button now works - Pause menu - ESC button now works to exit pause menu - Fixed bug that caused the character to stretch permanently - Fixed strange collisions in different levels - The CTRL button now activates a time acceleration (if I see that it is a function that players like, it will be added to the Xbox controller controls as well) - The mouse was visible after returning from the pause menu, that was resolved now it is invisible when returning to the game.
addedGame Overview -Part of the feedback was that the level backgrounds looked too simple, so I decided to add better art... it's difficult to make other types of changes to the background because of the chosen aesthetic. - Internal programming and game organization changes, this improves overall performance. - Added to the credits our Patreon supports

After carrying out a QA test with the initial version of early access, we recompiled different bugs and feedback given by players, this small update seeks to address what was reported.

Gameplay - Pause menu - Reset button now works - Pause menu - ESC button now works to exit pause menu - Fixed bug that caused the character to stretch permanently - Fixed strange collisions in different levels - The CTRL button now activates a time acceleration (if I see that it is a function that players like, it will be added to the Xbox controller controls as well) - The mouse was visible after returning from the pause menu, that was resolved now it is invisible when returning to the game.

Game Overview -Part of the feedback was that the level backgrounds looked too simple, so I decided to add better art... it's difficult to make other types of changes to the background because of the chosen aesthetic. - Internal programming and game organization changes, this improves overall performance. - Added to the credits our Patreon supports

Source

Steam News / 15 February 2024

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