Pixelpusher
Steam News 19 January 20264mo ago

v0.82.0

Gameplay Capture the flag Dropped flags no longer automatically recover themselves, but now slowly move towards their home base Current implementation is rudimentary: for example, no pathfinding around obstacles Add sta…

Update log

Full Pixelpusher update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
changedGameplay
addedCapture the flag Dropped flags no longer automatically recover themselves, but now slowly move towards their home base Current implementation is rudimentary: for example, no pathfinding around obstacles Add stalemate mitigation If both flags remain away from their base for 30 more than seconds, flag carriers take damage while they are further than a distance from the flag’s base. This distance shrinks over time
changedDragoon Allow overseer dash and stone form to be used simultaneously (on the same frame) This makes it easier to use stone form to avoid taking damage when headbutting someone
changedGuardian Reduce rescue beam cooldown (10 s -> 9 s) Increase rescue beam healing (14 -> 16) Decrease rescue beam pull force by 15%
changedAudio
addedAdd sfx for rescue beam cast
Guardian Reduce rescue beam cooldown (10s to 9sGuardian Reduce rescue beam cooldown (10 s -> 9 s) Increase rescue beam healing (14 to 16

Gameplay

  • Capture the flag

    • Dropped flags no longer automatically recover themselves, but now slowly move towards their home base

      • Current implementation is rudimentary: for example, no pathfinding around obstacles

    • Add stalemate mitigation

      • If both flags remain away from their base for 30 more than seconds, flag carriers take damage while they are further than a distance from the flag’s base. This distance shrinks over time

  • Dragoon

    • Allow overseer dash and stone form to be used simultaneously (on the same frame)

      • This makes it easier to use stone form to avoid taking damage when headbutting someone

  • Guardian

    • Reduce rescue beam cooldown (10 s -> 9 s)

    • Increase rescue beam healing (14 -> 16)

    • Decrease rescue beam pull force by 15%

  • Randomize game world size and obstacle count at the start of each round

Visuals

  • Reduce number of player colors

    • To make it easier to tell which color belongs to which team

  • Refine obstacle repulsion effect

  • Make phantom drones pentagonal

Audio

  • Add sfx for rescue beam cast

Tutorialization

  • Add class info pages that summarize each class

  • Tutorial: Elaborate on uses of drone dash and drone repel

UI

  • Hold Tab in-game to view info page for your class (replaces holding Tab to view the current leaderboard)

  • Add new option (visuals > hud position) to show the overseer HUD at the cursor instead of at the overseer

Client

  • Rework render timing logic to reduce stuttering in multiplayer games

Source

Steam News / 19 January 2026

Open original