Update log
Full Pixelpusher update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Performance
Gameplay
Capture the flag
Dropped flags no longer automatically recover themselves, but now slowly move towards their home base
Current implementation is rudimentary: for example, no pathfinding around obstacles
Add stalemate mitigation
If both flags remain away from their base for 30 more than seconds, flag carriers take damage while they are further than a distance from the flag’s base. This distance shrinks over time
Dragoon
Allow overseer dash and stone form to be used simultaneously (on the same frame)
This makes it easier to use stone form to avoid taking damage when headbutting someone
Guardian
Reduce rescue beam cooldown (10 s -> 9 s)
Increase rescue beam healing (14 -> 16)
Decrease rescue beam pull force by 15%
Randomize game world size and obstacle count at the start of each round
Visuals
Reduce number of player colors
To make it easier to tell which color belongs to which team
Refine obstacle repulsion effect
Make phantom drones pentagonal
Audio
Add sfx for rescue beam cast
Tutorialization
Add class info pages that summarize each class
Tutorial: Elaborate on uses of drone dash and drone repel
UI
Hold Tab in-game to view info page for your class (replaces holding Tab to view the current leaderboard)
Add new option (visuals > hud position) to show the overseer HUD at the cursor instead of at the overseer
Client
Rework render timing logic to reduce stuttering in multiplayer games
Source
