Update log
Full Pixelpusher update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
Gameplay
Guardian
Decrease overseer health (51.8 -> 47.6)
Increase overseer acceleration (5.48 m/s^2 -> 6.14 m/s^2)
Decrease overseer terminal velocity (2.23 m/s -> 2.10 m/s)
Decrease overseer dash distance (0.69 m -> 0.62 m)
Decrease total drone health (121.5 -> 115.4)
Reduce rescue beam healing (20 -> 14)
Interrupt rescue beam if target and caster are too far apart (1.2 m beyond cast radius)
Dragoon
Overseers in stone form now deal collision damage to enemies (35% of regular collision damage)
Increase stone form max duration (2.00 s -> 2.25 s)
Allow use of stone form while carrying the flag
Phantom
Allow use of blink with reduced range while carrying the flag (50% range)
Visuals
Rescue beam: Add glow around target and caster
Slightly adjust obstacles to be a bit less fuzzy and insubstantial
UI
Rework respawn class selection
If a player changes their class, wait until they press their dash key before respawning them; otherwise, respawn automatically (as before)
Make class selection navigation more intuitive
Slightly increase class selection time
Show usage hints for abilities with extra controls
Bots
Account for rescue beam pulls when moving
Reduce targeting priority of overseers in stone form
Source
