Full notes
Full PixelJunk™ Nom Nom Galaxy update
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What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Maps
- Balance
PixelJunk™ Nom Nom Galaxy changes
Well Astroworkers, the time has finally come for you to venture into the expanse of the Galaxy and feed the hungry masses! Nom Nom Galaxy ver. 1.00 is now open for business! It's been a long journey since we first released on Early Access almost a year and a half ago - even longer if you count our time as PixelJunk Inc when this blog first started. We've learned a lot along the way! Two PAX Prime attendances in the Indie MEGABOOTH, awards at Brazil's Independent Games Festival and GDC China's Independent Game Festival, appearances at SXSW 2015, Gamescom 2014, PSX 2014, BitSummit 2013 & 2014, Indiecade 2014 and EGX 2014... whew! We've been hoping all over letting people sample the soup! Add to that the huge contributions that all of our Early Access players have added and we fell like we've got a soup that's been seasoned by the best Astroworkers on the planet. The full release of Nom Nom Galaxy adds:
Complete campaign with 27 different worlds to explore
Improved online 4P co-op
Galactic Challenge Mode with rotating challenges that earn you Galactic Gum to use in Conquest and S.O.O.P Sim modes
Steam Leaderboards
Steam Trading Cards
Steam Backgrounds
Steam Emoticons
Steam Achievements
Of course, the work for an Astroworker is never done, so we'll be continuing to improve Nom Nom Galaxy over the next few months. There are a lot of things still be requested in the forums that we'd like to address. I don't want to get into details now, but we're hoping to add a few modes to keep the soup flavors just as interesting as the first taste. To celebrate the launch, we've got a week-long 20% discount on Nom Nom! Head over toSteam and check it out! Online bug fixes, improvements
When invited to a NNG throught the Steam interface, you will now automatically join the session
Fixed the player kick function
The number of enemies will now increase based on the number of players in the game
In order to reduce lag during multiplayer sessions, the game will now automatically reduce frame rates to 30fps until all players are in sync
Other bug fixes, improvements
Mouse functionality in menus (prompts at bottom right, etc.) improved
Improved Japanese translation and added missing text
Players will no longer fall off of ladders at the start of a new day
The pause menu will now accurately display for the player that paused the game (if 2P paused the game, for example)
If you start a new company with a company name that already exists, an overwrite confirmation dialog will appear
Fixed a bug that occurred when switching from windowed to full screen mode
Another stage of growth has been added to grass, making it easier to understand when it is fully grown
Fixed a bug where defeated Resistance enemies were not added to totals
News flashes will now include the amount of market share that can be gained or lost because of trending ingredients
When using mouse and keyboard controls and opening the maintenance menu, players will no longer move when pressing "A" or "D"
Players with multiple save data files will no longer be able to select planets that haven't been opened on that save file
Players with multiple save data files will now have their keybindings saved across all profiles
Increased the number of keys that can be rebound in the options menu
Fixed a bug preventing players from using left click to throw after changing the keybinding
Fixed an issue where having the left mouse button held down when a dialog appeared caused a choice to be selected when the button was released
Fixed a bug causing the game to crash if Jack was attacked by Pinapurana
Fixed a bug preventing players from zooming out for screenshots with keyboard controls
Source
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